summary
Patch 15.1, implemented on July 30, 2025, saw the opening of the new ” K.O. Coliseum ” set, as well as the renewal of numerous systems, items, augments, and roles.
Particular highlights include the implementation of the new ” power-up” mechanic and a revamped unit role system.
In addition, the overall mana acquisition system has been redefined, and various items (especially mana-based items) have undergone major renovations. The re
Tactics that relied heavily on the old “initial mana” and “damage mana acquisition” systems will need to be reconsidered.
Changes
K.O. Colosseum Customized items
K.O. Coliseum: PART 1 Pass

rotation store

- Suspended experimental changes to periodic adjustment.
Set14 Rank Reward
If you have reached Gold or higher in a ranked match or Double Up in “Cyber City” or Blue or higher in a Hyper Roll, you will receive the “Glorious Duck Bill of Victory.”

Rank and mode related
- Start of new season ranks
- Start with Iron II to Silver IV depending on the rank of the previous set.
- No LP decrease for first 5 rounds; LP increase for 4th place or higher
- Deleting Hyper Roles
- Suggests the appearance of a new mode
System and Basic Specifications
- New set of “K.O. Colosseum” begins.
- Start of a new rank season
- Set mechanics “power-up” implemented.
- Power-ups are powerful effects that can be given to your favorite champions using a consumable item called ” Power Snacks”.
- One “Power Snax” was obtained in each of rounds 1-3 and 3-6 (two total).
- Use on any champion and choose one power-up from three options
- Power-ups can be of various types, including characteristic enhancements/change of play patterns, team-ups/duos, permanent stacks, and skill/feature changes
- Can be deactivated by Champion sale or power removal device.
- Power-up is effective only while the unit is on board
- Combat preparation phase time for round 2-1
- 50 sec ⇒ 60 sec
- Introduction of automatic mana recovery system
- Mana gain from damage removed by default.
- Mana gain and characteristics from normal attacks are defined for each role
- Renewal of unit roles
- All units are classified into one of the following six roles, each with its own mana acquisition scheme and bonus effects:
- Tank: 5 mana from normal attacks, mana gain from being hit, easy to be designated as a target.
- Fighter: 10 mana for normal attack, omnivamp +8-20%.
- Assassin: 10 mana for a normal attack, hard to be designated as a target.
- Marksman: 10 mana for a normal attack.
- Caster: 7 mana from normal attacks, gaining 2 mana per second
- Specialist: Gaining Mana in a Unique Way
- All units are classified into one of the following six roles, each with its own mana acquisition scheme and bonus effects:
- Champion targeting priority change
- Tank > Fighter/Marksman/Caster/Specialist > Assassin
- Class Coat of Arms
Inherits heraldic effects from Set14- Bastion: +15% physical defense and attack power, +15% magic defense and magic power
- Battle Academia: 10% more damage per potential
- Duelist: 12 confirmed damage from normal attacks, +6 for each attack on the same target
- Executioner: on a critical hit, 20% additional confirmed damage over 3 seconds (bleeding)
- Edge Lord: Whenever damage is dealt, enemy’s physical defense -2
- Heavyweight: +150 strength with kill or assist
- Juggernaut: Attack speed +30% when strength is over 50%.
- Prodigy: When using a skill, the lowest HP ally is given a shield of 250% of the mana used.
- Protector: When his shield is destroyed, he grants a 150% shield to one of his closest allies.
- Strategist: At the start of the battle, a bonus is gained along with allies within 1 square of the same horizontal line.
- Vanguard: Physical and Magic Defense +30
- Rear guard: Attack speed +20
- Sniper: range +2
- Sorcerer: magic gain +15%.
- Composition and incidence of opening encounters
- Yasuo (16.1%): 3 gold augmentations from the start
- Gwen (8.1%): all augments become prismatic
- Zaira (8.1%): last augment becomes prismatic
- Lee Sin (9.7%): first augment becomes prismatic
- Twisted Fate (16.1%): “ An Anvil of Material Items” x 2
- Yone (6.5%): 1 signature weapon from the “ Anvil of Artifacts
- Yumi (12.1%): Booty crabs appear in the arena
- Seraphine (4.0%): same as above. However, risk after stage 5.
- Akali (6.5%): loot appears at the start of each stage
- Lulu (6.5%): a golem with three random crests.
- Braum (6.5%): Gold at the start of each stage
- Enhancement of 3 cost 5 units
- 3 Cost 5 units are not blocked in action and gain +20 mana auto-healing
- Lulu’s Bag Size and Monster Mechanism
- Lulu is a cost 3 unit and there are 18 units in the pool
- The first time you place a lulu on the board, you select one monster (smolder, rams, etc.) and get one from the unique bag size
- Thereafter, the lulu that appears in the store will be discharged in the form converted to that monster.
- Example of bag size behavior
- Example: If there is one player who owns 9 Smolder and another player who owns 9 Rams, a total of 18 Lulu are in use.
=> Lulu will not appear in the store for players who have never used Lulu. - However, if a bag of Smolder or Rams has already been determined, the player can continue to draw the same monster in the store (unaffected by other players)
- Example: If there is one player who owns 9 Smolder and another player who owns 9 Rams, a total of 18 Lulu are in use.
- Lulu is a cost 3 unit and there are 18 units in the pool
user interface
- Team Planner
- Characteristic filters are now available in the PC version (to be introduced in the mobile version in the future)

Item Change (Normal Item)
Common changes
Initial mana” has been removed from many mana items, and “automatic mana recovery” has been introduced.
Numerical adjustments have been made to the effects and status of some items.
Tears of Goddess
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +1
Ark Angel Staff
Mana: +15 ⇒ 0
Mana auto-recovery: 0 ⇒ +1
Knight Edge
Attack Speed: 0 ⇒ +15
Magic: 0 ⇒ +10
Physical Defense: +10 ⇒ 0
Lifeline: When your strength reaches 60%, you become target-agnostic for a short while, removing status-weakening effects.
Shozin’s pike
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +1
Attack power: +15 ⇒ +18
Magic: +15 ⇒ +10
Hand of Justice
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +1
Hextech Gunblade
Mana auto-healing: 0 ⇒ +1
Morellonomicon
Attack Speed: +10 ⇒ 0
Magic power: +25 ⇒ +20
Mana auto-healing: 0 ⇒ +2
Nasher Tooth
Magic power: +10 ⇒ +25
Attack speed when activated: 60% => 30%.
Mana auto-healing: 0 ⇒ +2
Adaptive Helm
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Magic Defense: +20
Increases mana gained from any source by 15%. The wearer gains bonuses based on their role.
Tank/Fighter: Physical and Magic Defense increased by 35
Other roles: Attack and magic power increased by 15
Blue Buff
Mana: +30 ⇒ 0
Mana auto-healing: 0 ⇒ +5
Attack Power: +15
Magic: +15
The previous effect of recovering 10 mana when using a skill and increasing damage on kills have been removed.
Giant Slayer
Attack Power: +25 ⇒ +20
Magic: +25 ⇒ +20
Attack Speed: +10% >> +15
Damage increase: +5% >> +10
Gains an additional 15% damage increase against tanks.
Protector’s Oath
Mana: +30 ⇒ 0
Mana auto-healing: 0 ⇒ +1
Physical Defense: +25
Magic Defense: +25
At the start of combat: Increases mana by 20.
Lifeline: When your strength reaches 40%, you gain 15 mana and gain a shield with a durability value equal to 20% of your maximum strength.
Oath of the Titans
Increased endurance at max: +20 => +15
When the stack is maxed out, the action obstruction effect will no longer be applied until the end of the battle.
Item change (artifact and radiant)
Similarly, automatic mana recovery will be introduced for artifact items.
A new artifact item, the “Dawn Core,” will be introduced. Just as the “Navori Flickerblade” is in the spirit of the “Guinsaw Rageblade,” the “Dawn Core” is a new artifact intended to allow anyone to cast continuously.
Dawn Core (new item)
Magic: +20
Attack Power: +20
The equiper’s maximum mana is reduced by 10. Every time the skill is used after this, the maximum mana is reduced by 10%. Minimum 15.
Jewel of Withering Death
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Deathfire Grasp
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Horizon Focus
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Pendant of Mind-Body Control
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Manazane
Mana: +15 ⇒ 0
Mana auto-recovery: 0 ⇒ +2
Removed non-duplicable attributes.
Dawn of Silvermere
NEW Converts 2% of damage received into mana.
Attack Power: +120 ⇒ +110
Rediant Items
Automatic mana recovery will also be introduced to rediant items.
Rediant Shozin’s pike
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Magic: +35 ⇒ +30
Radiant Ark Angel Staff
Mana: +15 ⇒ 0
Mana auto-recovery: 0 ⇒ +2
Radiant Hand of Justice
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Redianto Morellonomicon
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +4
Radiant Adaptive Helm
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +5
Increases mana gained from any source by 40%. The wearer gains bonuses based on his role.
Tank/Fighter: Physical and Magic Defense increased by 60
Other roles: Attack and magic power increased by 30.
Oath of the Radiant Protector
Mana: +30 ⇒ 0
Mana auto-healing: 0 ⇒ +3
Physical Defense: +50
Magic Defense: +50
At the start of battle: Mana is increased by 30.
Lifeline: When your strength reaches 40%, you gain 20 mana and gain a shield with a durability value equal to 45% of your maximum strength.
Radiant Blue Buff.
Removed unduplicatable attributes.
Mana: +30 ⇒ 0
Mana auto-healing: 0 ⇒ +10
Attack Power: +60
Magic: +60
Radiant Spirit Visage
Mana: +15 ⇒ 0
Mana auto-healing: 0 ⇒ +2
Radiant Giant Slayer
Attack Power: +50
Magic: +50
Attack Speed: +20
Damage Increase: +20
Additional Damage Increase: +20
Gain an additional 25% damage increase against tanks.
Radiant Nasher Tooth
Magic Power: +60
Base Attack Speed: +20
Attack Speed when activated: +60
Mana auto-healing: +4
Radiant Knight Edge
Removed duplicable attributes.
Attack Speed: +40%.
Attack Power: +25
Magic: +30
Physical Defense: +10 ⇒ 0
Lifeline: When strength reaches 60%, the target becomes unassignable for a short while, removing status weakening effects.
Rediant Giant’s Oath
Increased endurance at max: +50 ⇒ +40
When the stack is maxed out, the player is no longer subject to action blocking effects until the end of the battle.
Consumables
A new consumable item called the ” Lucky Item Chest ” will now be available. This is available through certain cash-out mechanics and augments, and when used on a unit, opens an armory of items appropriate for that champion.
Lucky Item Chest:
When used on a champion, it opens an armory of items appropriate for that champion.
Rediant lucky item chest:
When used on a champion, it opens an armory of radiant items appropriate for that champion.
Change augments
- Deleted Augments
- backup
- bad-luck protection
- fierce attack
- Strong Buddy I
- Physical strength is wealth I
- Manaflow I
- Mentoring System I
- Bold Buddy II
- clockwork accelerator
- Crown guard protection
- Final touches
- foresight
- Physical strength is wealth II
- Tombstone of Courage
- deceased friend
- Manaflow II
- Mentoring System II
- life-support measures
- Piercing Lotus I
- Store Glitch
- starry sky
- Support Cache
- Support Excavation+.
- Unity II
- characteristic tracker
- prism
- lightning speed, thunder, wind, and rain
- Strong Buddy III
- Calculated reinforcement
- killing two birds with one stone
- barrage
- Great Moonlight
- Freaky Friday+.
- Piercing Lotus II
- subscription
- voidswarm
- resurrection augment
- compensation
- freedom of choice
- Best Friends I
- Keeper I
- Power Up – renamed Augment Power
- reroll transition
- Kisei Kisei I
- underdog
- Best Friends II
- double trouble
- Explosive growth+.
- perfect adaptation
- Keeper II
- know your enemy
- A Star is Born
- Sunfire Board
- status-maschimaschimatic
- starters kit
- golden egg
- New Augment
- Chaos Evolution – Silver: Increases Strength, Endurance, Magic, Attack Power, or Attack Speed when raising a champion’s star level. Bonuses stack.
- Efficient Shopping – Silver: Get one additional copy of the champion of your choice in the next round of drafts.
- Limited Customization – Silver: 5 gold and 1 “lucky item” for consumption. Dragging the anvil onto a champion opens an armory containing 4 recommended items for that champion.
- Fire on the Fuse – Silver: 6 seconds later, units in the rear two rows split 60 mana.
- Fate of Silver – Silver: 1 random silver augment and 2 gold.
- Silver Destiny+ – Silver: 1 random Silver Augment and 4 Gold.
- Silver Fate++ – Silver: 1 random Silver Augment and 8 Gold.
- Ordinary Days – Silver: 2 times per stage, you get one random champion. Its cost increases per stage. This effect ends when you get two champions with cost 5.
- Treasure Hunt – Silver: 1 locked treasure chest per stage from now to stage 6. Spend 20 gold in the store reroll to open one treasure chest. These treasure chests remain undisappeared until opened.
- Aim for the top! (2-1) – Gold: Increases your chances of playing against players stronger than you, but lets you know who you will be playing against. For each loss, you gain 2 XP of experience; for every 2 wins, you gain 1 material item.
- 1 extra! – Gold: Earn 1 additional copy of the next finished item you create. Earn 1 material item and 3 Gold.
- 1 extra! + – Gold: 1 additional copy of the next finished item you create.
- Aura in Training (2-1) – Gold: You get one random *2 cost 5 Champion with 2 items. This cannot be placed on the board until 4-5 and cannot be sold.
- Backup Dancer – Gold: At the start of combat: Champions placed in the three slots from the right end of the bench increase the attack speed of friendly units by 6% + 3% per unit. These champions cannot be sold or moved during combat.
- Blood Rage – Gold: Instead of losing strength, the ally gains an additional increased damage effect.
- Sending – Gold: Twice now and twice per stage, you will receive a sending containing strength, gold, and loot.
- Piercing Sight – Gold: The enemy takes 5% of the damage as additional confirmed damage. Each time an enemy takes damage, this percentage is increased by 1% (up to 25%).
- Cry all you want – Gold: 1 Tears of the Goddess. Allied team’s mana auto-recovery is increased by +2.
- Deadlier Blade – Gold: 1 “Deathblade” is acquired. The attack power of the “Death Blade” is increased by 5 for every 3 kills or assists the equipped person gets in total.
- More Scary Caps – Gold: 1 “Labadon Death Cap”. For each kill or assist the wearer gets a total of 3 kills or assists, the magic power of the “Labadon Death Cap” is increased by 2.
- Immeasurable Evil – Gold: Damage dealt by allied champions is converted to confirmed damage at a rate of 5% per star level.
- Gold Fate (2-1) – Gold: 1 random gold augment and 4 gold.
- Gold Destiny+ (3-2) – Gold: 1 random gold augment and 8 gold.
- Good bargaining – Gold: You get to choose nothing in the draft. Instead, you get the normal remaining units, an additional 4 player strength increase, and 6 gold.
- Weight of the Crown – Gold: The “Crown of Demarcia” is awarded. It grants a large bonus to whoever wears it, but if he or she is defeated, the team loses that round.
- Plenty of rerolls – Gold: Each time you reroll your store in this match, the allied champion’s strength is increased by 7 and his size is increased.
- Howling Gale – Gold: Whenever an allied team spends 550 mana, it summons a whirlwind to knock up enemies.
- Rescue on the Edge – Gold: When a friendly unit’s health falls below 40%, it recovers 30% of its maximum health.
- Protagonist Correction – Gold: Increases the allied team’s physical and magical defense by 10. This is increased to 50 when the physical strength is less than 50%.
- Portable Disruption Recovery Device – Gold: Transforms a unit of cost 1 or 2 into another unit of higher cost. The target unit’s Star Level is retained. Also gains 1 “Resynthesizer.”
- ESP Synthesis – Gold: Finished items left on a champion on the bench will be changed to the recommended item for that champion. One random completed item is obtained.
- Solo Leveling – Gold: This stage is 1 in size for allied teams. Champions placed on the board gain a significant increase in status and gain XP for kills. They then gain 2 material items.
- Tale of 7 (2-1) – Gold: Win a “Golden Ball” by defeating a player in a matchup; collect all 7 to earn a reward and restart the quest, making the rewards even more powerful. You begin your journey by acquiring a *2 cost 1 Champion.
- Tesla Coil – Gold: Every X seconds, each of the allies equipped with 3 items unleashes an electrical blast, dealing Y-Z damage depending on the stage (240-365).
- Time Skip (2-1) – Gold: disables your store for 3 turns. You then gain 28 XP.
- Water Lotus – Gold: Increases the critical rate of an allied team by 5% and the skill has a critical decision. When a skill is critical, mana is restored by 10% over 4 seconds.
- Heroic Arrival! (3-2 or later) – Prism: after 10 seconds, the leftmost unit on the bench joins the battle and stuns enemies within 2 squares for 1.5 seconds. That unit’s maximum strength is increased by 50%.
- Maintain Front Line – Prism: Each battle, for each champion in the front row, the attack power of the champions in the back row is increased by 7% and magic power by 8.
- Different World – Prism: Obtain one ★★★ special champion from a different world. This champion has special characteristics for this match.
- Cafeteria – Prism: After 12 seconds of combat, the attack speed of allied champions is increased by 20%, and delicious flying objects are thrown with normal attacks, dealing 120% of their attack power as magic damage.
- Nine Deaths – Prism: Your strength is reduced to 9. Defeat causes you to take only 1 damage to your strength. Each time you are defeated, you gain loot.
- Prismatic Fate – Prismatic: 1 random prismatic augment and 5 gold.
- Protagonist – Prism: 1 random cost 1 Champion Augment, 1 *2 copy of that Champion, and 1 material item. Each time an opponents match ends, you get another one.
- Sneak Abandonment II – Prism: You will not be able to buy or sell any units in the next five versus rounds. You will then receive 12 gold and one “Anvil of Completed Items”.
- Trickster Threat – Prism: 1 “Trickster’s Mirror” is acquired. An ally’s “Mirror of the Trickster” summons an additional alter ego every 9 seconds, but each additional alter ego is weaker than the one before it.
- Infinite Power – Prism: “Obtain 1 “Morellonomicon”, 1 “Labadon Death Cap”, 1 “Mdani Decay Rod”, 1 “Magnetic Removal Device”. Recommended for magical carries!”
- Water Lotus II – Prism: 20% increase in critical rate for allied teams, and skills have a critical decision. When a skill is critical, mana is restored by 20% over 4 seconds.
Consumable items added
- Lucky Item Chest
- Opens an armory of items according to the unit used.
- A rediant version appears as well.
Deletion of support items
- Complete removal of support items and related augments.
- Rewards for applicable augments (e.g., Adventures of the Sublime) also adjusted.
impression
The new set of ” K.O. Coliseum ” has finally begun!
With the ” power-up” system as the centerpiece and role renewal, the range of configurations is wider than ever, and each match is filled with the excitement of new discoveries.
Understanding each champion has become even more important, and a challenging environment has arrived where knowledge and experience can be put to use.
The augments have been significantly updated, and there are many unique features such as “Solo Leveling” and “Tale of 7”, which are just like event modes!
While the initial environment will be somewhat chaotic, the search for configurations and trial-and-error in play will definitely be a fun period anyway!
Citation: Team Fight Tactics Patch Notes 15.1 (2025)

I can’t stop being excited!
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