[TFT][Summary] This is how to recover from a losing game! A thorough explanation of how to recover from a “losing game” (translated by Mr. Scilla)

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Translator: Scilla (@scilla_tftft) / X
Title: Translation of video commentary on strategies to overcome adverse situations by 弈梦浅梦(弈梦) (15.1)
URL: 弈梦 Asa Joy ‘s video translation (15.1) explaining strategies to overcome adverse situations

summary

This article is a translation by Scilla of the video ” How to Rebuild a Losing Game ” by Biao Joy Joy posted on bilibili and summarized on this website.

In the Set 15 (Patch 15.1) environment, the book introduces a number of concrete decisions and tactics on how to handle ” losing games ” in which the players have bad luck with items and encounters in the early stages of the game, or their compositions are not set in stone. The report introduces a number of specific decisions and tactics.

This is very helpful for players who want to learn ” how not to collapse in a losing game.”

Contents

Determination of “losing matches.”

  • TFT is a relative game for 8 players. The game determines whether you are “losing” or not by comparison with others.
  • Board reconnaissance of other players is very important
  • The following three encounters are highly random and will greatly affect the early development of the game, so when they are chosen, you want to observe your surroundings more closely than usual and figure out who has the advantage or disadvantage

Formation of the board at the opening

  • The addition of the ” power snax ” system greatly increased the importance of the early stages of the project.
  • Drawing a 3-cost or strong 2-cost champion first and getting a growing power snacks will give you an early advantage.
  • Simply giving a powerful power snacks to a champion for the early stages of the game can smooth out the early stages of the game.
  • Need to scout other players during minion rounds and know your starting position
  • If other players are getting quality champions or ideal items, it is a bad sign for you
  • The following table shows how international players ranked the ” excellent champions as an early stage connection ” (ProjectPBE results)

2-1 Augmentation Decision

  • Augments are an important choice that determines the direction of the game
  • Determine your own winning strategy while scouting other players’ policies.
  • The following shows how much the augments affect the game development

Impact of 2-7 orbs

  • At the end of Stage 2 (2-7 minion round), it is easy to get a turnout.
  • Resources can vary widely depending on gold orbs and item drops
  • Usually you need to assess your resource situation and determine if you can cross over to other players.
  • Drops from orbs and augments can affect the success of rerolls at level 8.
  • Based on the resources obtained at 2-7, consider switching to Plan B (low-cost reroll configuration)
  • It’s also a good time to start making decisions about reroll tactics and aiming for minimum rankings.

Decision at Stage 3

  • By the time you choose the second augment in 3-2, the direction of the composition is almost set and your position is clear.
  • Difficult to complete the composition if the board is weak and there are no elements (augments or characteristics) to support the progression of consecutive losses
  • In such a situation, it is important to make the decision to use up resources and move to a 2-cost reroll configuration to ensure a winning margin in Stage 3 (this decision will avoid a major collapse in the final standings of the match).

On the 2-cosmos and reroll configuration

Let’s figure out our resources!

  • Resources include ” normal resources (items, gold) ” and ” additional resources (spatulas, etc.)
  • Additional resources are useful as a means of extending the upper limits of the configuration

Conditions for selecting a 2-cost reroll configuration

  • A strong 2-cost carry exists in the current patch.
  • Items on hand are suitable for that carry.
  • Ready to pour resources into it.

How to create a board that will not collapse (i.e., ensure a lower limit)

  • Give Carrie three ideal items to carry.
  • The goal is to have all units at 2* at stage 3.
  • This alone will ensure a minimum win rate.

Stage 3 is information warfare

  • The middle of the game is the time to make a big difference between winning and losing.
  • Reconnaissance of other players’ composition and progression (level-up or reroll type)
  • It is important to understand the overall environment and to be flexible in adjusting your strategy (e.g., to beat the power spike forward)

Power Snacks and Ideas to Avoid When Facing Power Spikes

  • Avoid growing snax such as “9000+” when you should be facing a power spike.
  • Preference for board enhancement systems over gold generation
  • The top priority is to secure the victory that lies ahead of us.

Final decision at 3-7

  • Turning point for overall pull, composition, and table environment
  • If you have a chance of achieving a high ranking, you should aim for the “upper limit” of the composition.
  • If not, secure the “lower limit” and defend the minimum ranking.

For example, suppose you are playing a reroll configuration of Lux and Sin Jiao.

Suppose that after completing the reroll, you decide that the table looks relatively weak at Stage 4.

If we can get both Lux and Xin Jiao to 3★ at stage 4, then from there we can move up to level 8 and level 9 and add a 2★ Gwen to maximize the true value of this configuration, i.e., its potential for first place.

This is what we mean by playing the upper limit of one’s composition.

However, if you are not pulling your weight and the players around you are very strong, as I have said many times, it is crucial that you do not lose a single game that you can win.

impression

Everyone must have thought, ” Oh, I might lose this game… ” due to an accident in the beginning of the game or a blur in the composition!

But the key to improving your TFT skills is to be able to choose the “best move” without giving up.

The book is full of concrete information on how to make decisions at critical junctures such as 2-1, 2-7, and 3-2, so please take a look at it for reference!

Citation: 弈梦 Translated video commentary on strategies for surviving adverse situations by Asai Joy (15.1)

管理人 山こやま
Manager, Yama-Koyama

If you are able to realize that you may be losing the game, you may be able to correct the course of action in time.
I thought it was a very important knowledge.

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