Eye-catching work by mah_pn (@mah_pn777) / X
article
Translator: Scilla (@scilla_tftft) / X
Title: Translation of video commentary on schoolyard justice by Ms. Xiangping霸王东(15.1)
URL: Translation of video commentary on Schoolyard Justice Galen by Xiangping霸王东(15.1)
summary
This article is a translation by Scilla and summarized on this website of a video by TFT China commentator “Xiangping霸王东” detailing the “schoolyard justice” Galen configuration of the Set15 environment.
Galen is a very difficult fighter to handle and is a very special carry that is effect-dependent rather than status-dependent.
In this article, we will explain the equipment selection, composition, countermeasures against the drop in firepower at the end of the game, and even trap power snacks for such garens!
Contents
Galen’s core equipment

- GINSAULT RAGE BLADE
Shortened skill motion, increased attack speed = increased skill rotation - Titan’s Oath.
Bare-bones durability & CC disabling frame
Makes more sense than Quicksilver - Hextech Gunblade
Maintains front line & recovery, flexible enough to turn to rear guard
Composition and Synergy

- Early stage: mix of Star Guardian 3 + Batoaca 3
- Endgame: Battle Academia 5 + Bastion + high cost reinforcement
- Galen himself is highly durable with Bastion and specializes in endurance warfare type with HP scale skill + equipment.
Galen’s Status Theory

- Galen’s skills scale with both attack and HP, so extending only one or the other will be less effective.
- At the end of the day, the damage contribution ratio of the skill is 1:1 to 1:1.5 in attack power:HP.
- As a result, the return on physical attack power is small even if it is heaped up with items.
- Furthermore, since Galen himself can gain HP with his skills and has fighter characteristics, there is little need to load HP items.
⇒Thus, it can be concluded that Garen does not need additional attack power or HP at the end of the game.
summary

Required status and optimal equipment for Galen.
- Offensive power: little benefit
- Magic: Completely unnecessary
- Defense: can be secured with Bastion
- HP: Can heal itself with skills.
- Critical: IE (Infinity Edge) required but inefficient due to attack power dependency
- Other (increase in damage and decrease in damage): small amount gained from items.
Conclusion: The only thing Galen really needs is ” attack speed “.
Why “fusion dancing” doesn’t fit Galen.

- Fusion Dance” is a power snax that simultaneously strengthens HP and attack power.
- Darius is the type of person who uses his aggressive power to defeat his enemies, so he is a good match for this snax.
- In contrast, Galen’s HP itself is directly related to skill damage, so balanced enhancements are less effective.
- Both statuses are unsuitable for Galen because the benefits of a halfway extension of either status are small.
- It was a clear misplay in the actual situation he chose , and he lost the match.
Recommended Artifacts
- Titan Hydra: Best
- Gunblade: excellent with special effects despite being a normal equipment
Importance of carry complement
- Galen seems underpowered at the end of the day.
- Prepare one carry (e.g. Yumi) and give it 3 items to stabilize it.
Power Snacks Evaluation


- Almost all of them are hassles!
Reason: Because the system that raises the normal status to Galen is useless. - Barely OK:
Finalists.
Thrillseeker.
Breath of the Sun.
The Final Form. - The “extending arm” that I wanted but didn’t see in the lineup…
impression
This is… a must-read commentary for “those who want to win at Galen”!
Anyway, Mr. Yangyangping’s logic is clear. It is wonderful that he does not settle for “just kind of guinsoo,” but thoroughly examines the value of status, composition synergy, and meshing of equipment effects.
In particular, the resolution of the “Guinsaw, Giant, and Gamble” set and the suggestion that the fusion dance is a “trap” are knowledge that will be of great use in the real world.
Above all, this Galen commentary, befitting the theme of “schoolyard justice,” is insanely hot and funny.

This is schoolyard justice,,
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