[TFT] [Article Summary] Patch 15.2 Configuration Explained by Balmyeong|A Detailed Guide to All Rerolling & Leveling Configurations (Translated by Scilla)

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summary

This is a video of Balmyeong explaining the configuration of the patch 15.2 environment, translated by Scilla and summarized on this website.

This patch has been described as ” God-balanced,” with multiple powerful configurations coexisting in the environment.

This article will cover both reroll and leveling configurations, detailing the system changes, unit-specific standings, and even recommended power-up and item configurations.

Contents

Environmental General Comment

  • Gangplank is still Tier 1, but it is no longer as overwhelmingly strong as before and is more balanced with other configurations.
  • Many of the stronger configurations are still going strong, and statistics show that the average ranking has increased even after the nerf.
  • Ka Sante & Akali configuration is the only “not worth daring to use” configuration.
  • Bolivia and Kai-Sa are back in the meta due to the buffs.
  • A state in which diverse configurations exist and the overall power is competitive.

System Changes

  1. Power-up selection not possible
    Selective selection technique using different units of the same role is no longer possible.
    Correction continues only when continuously applied to the same unit.
  2. Callista bug (fixed).
    Behavior that is considered a bug exists, but the statistical impact is minor. There is no significant impact on the environment with an average ranking of about 4.1.
  3. Crystal gambit specification change
    • Double Down” has been shortened from four times to three times. It can be employed from the middle of the game.
    • Deadlines extended from 2-5 to 3-1, allowing for flexible strategies.
    • The actual statistics also show an increase in the ranking of the 3.5 Crystal Gambit.

Reroll configuration

1. crulli roll

  • Malfight is far stronger in ” transformation ” than in “the one who stands tall”.
  • Janna Naar is not a 3 star (much stronger if you spend the money on levels).
  • Jigs don’t need jewel gauntlets.
  • The ” Sky Piercer ” is absolutely secured for the hybrid damage configuration of AD and AP. (The amount of damage changes 2,000,000 times)
  • Lv8 adds Twisted Fate + Braum + Strategist.

2. keylaurylol

  • Conditions: Guinsoe can be created in the early stages of the project and the power-up ” 9000+ ” is secured early.
  • Reroll to 33g on 3-1, additional investment if 7 or more cairns.
  • Tanks are Eight Rocks OR Zac*3.
  • Priority is given to economic and experience-based augments.

3. 6 Juggernaut (Jin/Kai-Sa)

Gin Carry Edition

  • Very powerful with ” bargain 2 ” and artifact-based augments.
  • Artifacts that work well with Dr. Mundo are
    1. Mind-body control pendant
    2. Talisman of Transcendence (also activated in the vanguard, moves like Cho-Gas in the past)
  • The weight of the crown is also effective. The luchador effect allows Mundo to miss the target, making it safe to operate.
  • Jin’s strongest item configuration is Guinsaw Rageblade + Deathblade + Striker Flail.
    • Even if there is no infinity edge, a critical hit occurs in the normal attack judgment.
  • Artistic KO is a must for power-up.

Derivation to the Kai-Sa version

  • If Kai-Sa is gathered before Jin, the same 6 juggernaut configuration can be used for the transition.
  • Remove Jin Vai Naa and add Kai-Sa Eitrox Darius to complete.

4.4 Mentor Gangplank

  • Still powerful. Realizes its true value when there is no competition.
  • Lv6 star 2 alignment in 3-2 -> Lv7 reroll or Lv6 continuation aiming for 3 stars depending on the situation.

5. jace & caitlin reroll

  • Particularly powerful with “Dawn of Silvermere”. (Re-roll configuration is powerful enough without it)
  • The placement leaves the center open for Caitlin’s line of fire.
  • Power ups are Jace: the game is on/weights, Caitlin: shadow alter ego.

Leveling Configuration

1.8 Soul Fighter

evaluation

  • No buffs. Relatively strengthened by nerfing of other configurations and entered Tier 1.
  • Particularly powerful if you have a coat of arms. Replace Yone & Callista with Braum and Bolivare.

item

  • Seto: tank items
  • Samira: Guinsaw Rage Blade, Shozin, Infinity Edge, Striker Flail
  • Gwen: recovery inhibiting items, mana items, night edge (improved stability)
    • Red Buffs are statistically better than Morellos.
    • Activation of the third skill is important → Night Edge recommended

making more powerful

  • Gwen’s exclusive class “Heavy Bleeding” has been removed (it was by far stronger than “Needlework”)
  • Samira:
    • Powerful: on the edge, shadow alter ego, finalist
    • Good hidden pick: accurate and unmatched (+10 additional mana on normal attack, works well with Samira who has max mana of 30)

2. 5 prodigy

evaluation

  • The “Bullet Hell” power-up, exclusive to Prodigy and Youmi, was nerfed, but the statistics are rather favorable.
  • The counter configuration (Ka Sante/Akali) is gone, and the nerfing of other configurations and the normalization of gangplanks is a tailwind.

item

  • Tank: Ca Sante (overwhelmingly durable. Far stiffer than Leona and excellent in stats)
  • Malzahar: recovery-inhibiting + defense-lowering items
  • Yumi: Ark Angel Staff + Hextech Gunblade is best instead of Jewel Gauntlets + Striker Flail

making more powerful

  • No Ark Angel Staff → Super Genius
  • If there is an Ark Angel staff → Barrett Hell is still the most likely candidate after the nerf.
  • Other candidates → Storm Bender
  • Since there are few special compatibility power-ups, these three choices are stable

Operation Point

  • Ideally, if a seraphine is drawn at level 8, it should not be immediately replaced with a Cindra, and the 5 Prodigy should be activated at level 9 (maintaining the balance between carry and tank).

3.6 Sorcerer

evaluation

  • Strong as in the previous patch, but slightly lower in potential.
  • The impact of Sorcerer Magic -10 is minor, but Gwen’s nerf (removal of “Heavy Bleeding” & disabling of range increasing artifacts) is painful.
  • Rapid fire cannons and fishbones are no longer needed, but sniper focus remains effective.

Priority of tank items

  • The basic idea is to have Jarvan IV (with an advantage in the endgame).
  • Endurance battle is necessary / CC is not important / Enemy main carry has Quicksilver → Swain is more effective.
  • Although Swain is superior in terms of pure tank performance, Jarvan IV is usually recommended because the composition itself is of the short-term type.

item

  • Gwen: recovery inhibiting item + mana item + night edge
  • Karma: Shojin’s pike + Jewel gauntlets + Striker flail (still preferred over blue buffs even after nerf)

Operational Considerations

  • Rise will never be a *2 (synergy frame only. Waste of 8g).
  • Rise is placed in the vanguard, not the rear guard, to take one hit from the opponent’s skill.
  • Ideally, Braum should be put in after the level up.

making more powerful

  • Mage or Efficiency

4. 8 Star Guardian

evaluation

  • Ideally, aim for the crest or Hera when it is available (if Hera is available, it is the highest priority candidate).
  • With this buff, the configuration is now able to aim for a second place finish even without a crest.
  • Basically, line up Star Guardians and place Kobuko in the vanguard to complete. After completion of Braum*2, replace with Kobuko.
  • Kobuko is better than Swain.

item

  • Jinx: Priority is given to Guinsaw Rageblade in the progression phase. Final form is Infinity Edge + Striker Flail + Death Blade (but only if sub-carry is grown).
  • Poppy: 3 tank items.
  • Seraphine: 2 mana items + recovery inhibiting items (140 mana and more, 2 skill activation is effective in terms of total damage and assistance). Buffs increase its priority over Ary at *2.

making more powerful

  • Jinx: Skypiercer is the only choice (physical and magic defense reduction + increase in damage given, boosting the composition firepower by 1.5 times).
  • Star sailors are deprecated due to low performance.
  • Poppy is given the appropriate tank-based power-ups.

Operation Point

  • At level 8, Jinx’s single firepower supports many matches, so he should have Guinsaw for stability in the progression phase.
  • If items are crossed over to sub-carry after level 9, the 3-damage item configuration is strongest for jinxes.
  • Always ensure that Jinx power-ups are secured to maximize the efficiency of the entire configuration’s giving.

5. bolivia

evaluation

  • In the previous patch, it was a backward compatible of Ka Sante, but with the buffing of Bolivare and the nerfing of Ka Sante, its position has been reversed, and it is currently more powerful than Ka Sante.
  • However, it is underpowered if the braum is not drawn at level 8.
  • Aiming Conditions:
    • A match that can definitely go to level 9.
    • Possesses the coat of arms of a luchador
    • I’m pulling a braum at level 8.

Placement Techniques

  • The best placement is to activate the target change jump at the start of the battle.
  • Let him aim at the enemy in the center, let him walk, block his path with Dr. Mundo, and jump to the left side.
  • The left side is easier to break through and more advantageous than the right side.
  • Feints that sometimes switch sides to avoid being read are also effective.

item

  • Set: Utility tank items that inhibit recovery and lower physical protection rather than pure tank items.
  • Samira/Bolivea: Firepower-specific items
  • Braum (if you can afford it): Protector’s Oath (speeds up skill activation, grabs and throws the opposing main tank)

making more powerful

  • First priority: Serious slumming.
  • Runners-up: Finalists, On the Edge, and Rathbone

impression

Patch 15.2 is a “god-balanced” environment, which is rare compared to past patches. Multiple strong configurations exist side by side, and players have a chance to win no matter which one they choose, making players’ composition and progression decisions even more important.

There are many configurations that are still active after the nerf and many that have been buffed and returned to the meta, so flexible configuration selection according to the opponent and game development is the key to stability at the top.

This article covers detailed standing and item/power-up options for both rerolling and leveling types, so the content is immediately useful in actual games, no matter which configuration you play.

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