[TFT] Patch changes and meta-forecasts anticipated from Patch 15.5 PBE

Patch Notes (Live and PBE)

summary

The changes in patch 15.5 have been organized based on the latest information from tactics.tools.

This article provides a meta-forecast of the major adjustments and their impact on the environment.

Changes

unit

  • Kenen
    Recovery: 215/273/353 → 245/313/413
    Skill damage: 130/195/300 → 100/150/225
  • Kai-Sa
    Skill damage per missile: 42/62/98 → 38/56/89
  • Catalina
    1st level skill damage: 130/200/300 → 140/210/325
    2nd level skill damage: 51/78/117 → 55/82/127
  • Gangplank
    AS: 0.75 → 0.80
  • Jin
    4th damage: 230/395/55 → 220/330/510
  • Lacan
    Skill damage: 80/120/180 → 55/85/130
  • Ary
    Skill damage: 430/650/1175 → 460/690/1275
    Additional magic damage from overkill dispersion: 40/60/95 → 10/15/25
  • Cog-Mau (Rework)
    Automatic effect: normal attacks deal 50/75/120 additional magic damage. Maximum attack speed increases to 6.
    Activation effect: The next normal attack deals 55/85/130 additional magic damage to the target and two nearby enemies, and grants 30% shredding and disintegration for 4 seconds. Using the skill increases attack speed by 15% until the end of the battle.
    Attack Speed: 0.75 → 0.80
  • Jace
    Skill Damage: 180/270/415 → 200/300/470
  • JIGS
    AS: 0 .75 → 0.80
  • Swain
    Maximum HP increase: 415/531/708 → 395/511/688
    Recovery on subsequent activation: 355/461/633 → 395/511/688
  • Smolder (Rework)
    Automatic effect: Damage inflicts burning and wounding for 5 seconds. Ignores 30% of the target’s physical defense.
    Activation Effect: Deals 265/400/635 physical damage to the target and 50/75/120 magic damage to the three nearest targets. Each time the skill is used twice, a second attack is made against the next closest enemy, dealing 75% damage.
    Mana: 0/60 → 0/50
  • Neeko
    Durability increase: 35/35/40% → 40
    Mana: 20/80 → 20/70
  • Malzahar
    Skill Damage: 545/820/1390 → 515/775/1315
  • Rams (Rework)
    Automatic Effect: None
    Activation Effect: Gains a shield with endurance value of 475/575/675 for 4 seconds; leaps to the largest group within 2 squares, dealing 48/72/120 magic damage and taunting enemies hit. Each enemy counted increases maximum strength by 15/25/35. When the shield is destroyed, fires thorns at the 3 closest enemies, damaging and stunning them for 1/1.25/1.5 seconds.
    Strength: 900/1620/2916 → 1000/1800/3240
    Mana: 40/110 → 40/100
  • Viego
    AS: 0.90 → 0.85
  • Akali
    Skill Damage (Main): 80/120/1000 → 95/145/1000
    Skill Damage (Sub): 70/105/1000 → 80/120/1000
  • Ash
    Skill damage: 120/184/880 → 144/224/1080
    Damage per arrow: 23 → 28
    AD: 60/90/135 → 65/98/146
    The increase in the number of arrows per normal attack has been removed.
  • Karma
    Mana: 0/70 → 0/65
  • Bolivare
    Attack speed of self buff: 99/99/300% → 125/125/500%.
    AD: 70/105/158 → 75/113/169
  • Yumi
    Number of pages: 15 → 20 (subsequent increase +5 → +4)
    Damage per page: 24/36/150 → 25/38/150
    Additional fixed damage: 22/32/135 → 15/23/90
    Attack speed: 0.75 → 0.80
  • Leona
    Mana: 30/100 → 30/90
  • Braum
    Skill Damage: 275/415/4501 → 310/465/4501

special characteristic

  • Edge load
    (4)Attack power: 35% → 40
    (6)Attack power: 55% → 60
  • Crystal Gambit
    (7)Increased status: 500HP/20% damage increase → 300HP/15% damage increase
  • The Crew
    (3x★3) Rocket: 80 damage for 280 damage → 75 damage for 280 damage
  • Monster Trainer
    Removed summoned monster level up system

item

  • Giant’s Oath
    When max stack is reached: 15AR/15MR → 10% more damage
  • Quicksilver
    AS: +10% → +15%
  • Mogul Mail
    Gold after full stack: 1G every 8 seconds → 1G every 10 seconds
  • Dawn of Silvermere
    AD/AR/MR: 120%/60/60 → 140%/80/80
  • Talisman of Transcendence
    HP: +300 → +500
  • Rediant Giant’s Oath
    When max stack is reached: 40AR/40MR → 20% more damage
  • Radiant Adaptive Helm
    Tank/Fighter: 75AR/MR -> 90AR/MR
    Marksman/caster: 45AP/AD -> +60AP/AD
  • Radiant Quicksilver
    AS: 25% → 40

augment

  • 1 extra!
    Gold granted: 1G → 5G
  • Aura training in progress
    Board placement restrictions: 4-6 → 4-3
  • Starter Kit
    Granted Gold: 4G → 8G
  • Thorn Plate Armor
    Reflective damage: 1-180% → 20-210% depending on stage
    Recovery on reflection: 30% recovery for the equipped person → removed
  • Tesla Coil
    Blitz damage: 250-375 → 260-320
  • Mini-Mini Team
    Bonus: 200% → 150
  • Raid Boss
    Max HP of the strongest Bastion: 20% → 25%.
  • Preventive Protection
    Shield amount: 14% of maximum HP → 18% of maximum HP
  • remittance
    Granting period: current + start of each stage → current + start of next 2 stages
  • Choice of Radiant
    Choice of Radiant: Lv7 → Lv8
  • Investment Strategy I
    Permanent HP per 1G of interest: 7 → 8
  • Wandering Trainer II
    Gold granted: 6G → 8G
  • Lifetime Bronze I
    Damage increase: 2.5% → 3%.
  • Lifetime Bronze II
    Damage increase: 2.5% → 3%
    Durability: 1% → 1.5
  • Escape Speed
    Acceleration at level up: 6 → 10

making more powerful

  • Shine brighter!
    Damage increase: 10% → 20%.
  • Ice Bender (Rise)
    Cold air duration: 4 sec → 1 sec
    Additional damage: 25% → 20% to enemies adjacent to the target
  • Storm Bender
    Rebound damage: 25% → 22
  • Social Light
    Enhanced mass effect: 10% more damage + 120 HP → 6% more damage + 60 HP
    Self Bonus for target champion: 200% → 300
    Reinforcement Mass “lasts 4 rounds” effect has been removed.
  • Desperado
    Launch conditions & magnification: 12 times/140% → 8 times/100%.
  • Fan Service
    (1)HP/AD&AS/AR&MR: 150/8/8 → 115/5/5/5
    (2)HP/AD&AS/AR&M: 300/15/15 → 225/15/10
  • Mecha Pilot
    AD/AP/AS inherited by mechas: 80% → 70%.
  • Mecha Blade
    AS acquired: 4% of maximum HP → 5%.
  • Knight of the Stars
    HP per cost per body: 6% → 7%.
  • Maximum speed
    Initial AS increase: 10% → 15%.
  • Refinement
    Characteristic effect amplification: 40% → 45
  • Singularity
    Permanent HP increase when destroyed: 10 → 15
  • Spirit Sword
    Additional magic damage on critical hits: 40% → 30%.
  • Hungry Hero
    Initial AD: 8% → 10%
    HP at purchase each round: 100 → 150
  • Growing Rage
    AS increase per AA: 3% → 3.5
  • Golden Globe
    Permanent AD per 1G of interest: +1.5 → +2

meta-expected

With the enhancement of Bolivare and Ash, the Bolivare axis (Edge Lord/Luchador/Bastion) and theAsh axis (Duelist, Crystal Gambit ) may increase their presence.
As for Ash, the small rework has eased its AS dependence, making it easier for it to provide firepower not only for Duelist but also for Crystal Gambit and others.

On the other hand, protector snipers and Viego rerolls, which were meta until recently, are expected to settle down in power with the nerfing of Jin and Viego.

Also, with the reworking of the Monster Trainer, Rams, Smolder, and Cog-Maw can now be “inserted into the board at any time”.
This will allow for more flexibility in the use of the Monster Trainer, or a more flexible use of the Monster Trainer in the progression of the game, expanding both the composition and the progression of the game.

In general, because of the powerful buffs of some units (Bolivare, Ash), we expect this patch to be a patch where the composition may be built around those units.

管理人 山こやま
Manager, Yama-Koyama

I think Bastion Bear and 15.4 were strong there too, but..,
I wonder if the next patch will be a riot.

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