summary
Patch 14.3 includes extensive balance adjustments to characteristics, units, and augments, in addition to the addition of "new hacks," "opening encounters," and "hack orbs" that significantly change the gameplay.
As for Kobuko, the skills have been completely reworked, and the weapon damage calculation logic for the anima unit has also been changed.
On the other hand, nerfs were applied to units that were overly powerful in the reroll meta (e.g., Twisted Fate and Rengar).
Changes
New hacks & hack updates
Hack Type: Draft Round
- Book of Characteristics draft round: Book of Characteristics appears and one of several emblems can be selected and obtained.
- 2 Draft Round: 9 champions appear ⇒ 15 champions
- All cost 3 draft round: All champions that appear are cost 3
- All cost 4 draft round: All champions that appear are cost 4
- Double PvE: After PvE, fight the same opponent again and get the same loot.
- Removed "golden spatula" and "additional frying pan" draft rounds
Hack type: opening encounter
- Do you want to split it up? No? Choose to split or get fixed gold after each draft round
- Group Investment: Investing gold pots on a "distribute" or "accumulate" basis
- Subscribe to rerolls: free rerolls are given at the start of each stage (increased as the match progresses).
- 3 Champions: Start with 3 *2 cost 2 champions (no duplicates)
Hack Type: Orb (new item)
- Gold bag: 4 gold is gained when used. Increased by +1 for each battle completed.
- Salvager: removes items from possession and breaks them down into material items. Unstable material +1
- Implants: Size: Increased maximum strength and size (lasts until sold) + unstable material +1
- Implants: Speed: Increased attack speed and reduced size (lasts until sold) + unstable material +1
- Starter Kit: Provides 1 each of cost 1, 2, and 3 units with shared characteristics (excludes cyphers)
- Matryoshka: Blue Orb -> Appearance of Silver Orb with Gold Orb inside
Characteristic Adjustment
- Anima troops: weapon damage calculation changed to * level at the beginning of the battle.
Nerf for *1-centered composition, buff for *2/3-centered composition - A.M.P.
- Amplifier: 1/2/3/4 ⇒ 1/2/3/5
- Strength: 100/200/350/500 ⇒ 100/200/400/600 - cypher
- Attack/Magic: 30/45/55% ⇒ 30/45/65%
- Number of intels per defeat: 18/20/22/24 ⇒ 16/20/24/28
- Hyper roll: 20 (+2) ⇒ 30 (+3) - exotech
- Cyber Coil: Physical/Magic Defense: 55 ⇒ 65
- Flux capacitor
- Rate of energy reflected when charging consumption: 15% ⇒ 8%
- Attack speed: 20% ⇒ 25%
- Attack power: 15% ⇒ 20%
- sunset hibiscus (Hibiscus manihot)
- Magic: 25% ⇒ 30%
- Critical rate: 60% ⇒ 40% (changed to non-duplicable) - Golden OX: Basic damage: 12/22/30% ⇒ 12/22/25%
- Street Demon: Status: 6/10/15/50% ⇒ 6/10/17/45%
unit
Cost 1
- Alistair (star in the constellation Canis Major)
- Fixed value damage reduction: 12/18/25 ⇒ 15/20/30
- Skill damage: 200/300/450 ⇒ 240/360/600 - Dr. Mundo.
- Skill energy recovery rate: 2% ⇒ 5%
- Skill attack power reflection rate: 130% ⇒ 200%
- Skill strength reflection rate: 20% ⇒ 25% - Cog-Mau: Skill additional damage attack power reflection rate: 40% ⇒ 50%
- Morgana
- Skill damage: 220/330/550 ⇒ 400/600/1000
- Duration: 10 sec ⇒ 16 sec - zaira (edible plant, Allium schoenoprasum)
- Skill damage: 260/390/600 ⇒ 290/435/660
- Sub target damage: 130/195/300 ⇒ 145/220/330
Cost 2
- gin
- Initial mana: 14/74 ⇒ 4/74
- Skill attack power reflection rate: 174% ⇒ 164% - Twisted Fate
- Magic power increase per normal attack: 2 ⇒ 1.5
- Base card damage: 200/300/450 ⇒ 220/330/500
- Special card damage: 250/375/565 ⇒ 265/400/595 - Vane: Mana: 40/80 ⇒ 30/90
Cost 3
- Braum: Parent Bonus Damage Reflected: 100% ⇒ 100/150/200%
- Gragas: Max mana: 30/90 ⇒ 20/80
- Jarvan IV: Skill attack power reflection rate: 350% ⇒ 280%
- Rengar: Strength: 800 ⇒ 750
- yummi
- Skill damage: 95/145/220 ⇒ 100/150/235
- Sub target damage: 55/85/125 ⇒ 60/90/140
- Mark damage: 175% ⇒ 190%
Cost 4
- Aphelios.
- Mana: 0/60 ⇒ 0/50
- Chakram duration: 6 ⇒ 8
- Chakram attack power reflection rate: 7/7/50% ⇒ 11/11/100% - Cho-Gas
- Mana: 60/110 ⇒ 60/100
- Skill's physical strength increase magic power reflection rate: 50/80/500 ⇒ 70/100/500 - Zaya: attack power: 60 ⇒ 65
Cost 5
- aurora
- Basic skill damage: 50/125/3333 ⇒ 50/90/3333
- Distributed damage: 575/1000/9999 ⇒ 525/800/9999 - Kobuko: Attack Speed: 0.8 ⇒ 1.0
- Automatic effect (rework): 100/150/999 magic damage to normal attacks. Move to "Phase 2" with 50% of strength. Attack speed +100% in rage state, omnivamp 30%, additional damage +33%.
- Phase 2 (new effect): 100/100/100/400% strength for 4 seconds, gains shield. Scoop and throw one enemy, knocking up enemies within 2 squares for 1.5 seconds. Then 300/450/13370 magic damage to target, 150/225/1337 magic damage to all enemies hit. - Samira: Attack power: 65 ⇒ 70
- argot
- Mana: 0/50 ⇒ 0/40
- Attack power: 63 ⇒ 66
- Skill attack power reflection rate: 95/95/999% ⇒ 100/100/1000% - Diego (star in the constellation Perseus)
- Soul recovery rate: 8/8/100% ⇒ 5/5/100%
- Basic skill damage: 220/330/10000 ⇒ 200/300/10000
- Skill range damage: 100/150/10000 ⇒ 90/135/10000
augment
- Coronation: attack speed 25% ⇒ 20%, magic 35% ⇒ 30%
- Cybernetic Uplink III: Strength 200 ⇒ 180, Mana/sec 3.5 ⇒ 3
- Infinite horde / Infinite horde+: Physical strength reduction rate: 20% ⇒ 12%
- Future Sight: Dummy changed so that it does not increase in strength with *.
- Mirror Room (Black Market): Disabled
- Lucky Glove: 3rd sparring glove removed
- Lucky Glove+: Number of sparring gloves: 3 ⇒ 2
- Subscription: Gold per stage: 6 ⇒ 8
- Chug-Bug (Gragas)
- Automatic effect damage: 130/195/300 ⇒ 160/240/375
- Distributed damage rate: 75% ⇒ 120% - Crown's Resolution: Physical Defense: 10 ⇒ 8
- Pickpocket (Executioner): does not appear in Stage 2-1
- Cyber Deck (Exotech): Ideal number of items: 2 ⇒ 1
- Cybernetic Uplink II: Mana/sec: 2.5 ⇒ 2
- Glass Cannon II: Increased damage: 18% ⇒ 20%
- New high score (cyberboss): threshold change
- 3rd step: 15,000 ⇒ 17,500
- 4th step: 25,000 ⇒ 30,000
- 5th step: 50000 ⇒ 60000
- 6th step: 75,000 ⇒ 95,000
- 7th step: 100,000 ⇒ 125,000 - Item Collector II: Attack/Magic: 1.5% ⇒ 1%
- Bone tissue strengthening (Bruiser): increased strength on death: 40 ⇒ 55
- Fulfilled Spellweaver: Omnivamp: 20% ⇒ 15%, Shield limit: 300 ⇒ 500
- Spear determination: Initial mana: 10 ⇒ 5
- Spirit communion: changed so that the effect is not applied to dummies
- Characteristic tracker: number of emblems granted: 6 ⇒ 5
- Trial run (Exotech): remove strength and attack buffs
- Vampire's Gallantry: vs. Tactician Recovery Rate: 20% ⇒ 12%
- Button Strike (Poppies)
- Skill damage: 200/300/450 ⇒ 200/330/500
- Cyber boss range attack: 40% ⇒ 45% - An eye for an eye: Number of materials: 4 ⇒ 3
- An eye for an eye +: Number of materials: 3 ⇒ 2
- Glass Cannon I: Increased damage: 15% ⇒ 13%
- Squid Shop: Number of rerolls: 9 ⇒ 5
consideration
OX and Slayer, which were rampant in the previous patch, appear to have been significantly powered down with the nerfing of OX and Jarvan.
On the other hand, because although adjustments have been made to the holobow, there are no changes to the vex itself,Exovex configuration remains strongThis is likely to be an option.
Also, by buffing street daemons and samira,Street demon configuration has the potential to reach the top of the environmentis increasing.
In addition, AMP is also buffed, and under the right conditions.Practical enough configurationIt is likely that there will be more situations where it can be employed as a
reference

I think the street demon related buffs are too big!
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