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Submitted by kes.
Title: [Explanation] Is 00 in the Hall of Fame? title×kes' Silver Aug Strongest Ranking / Patch14.3 [TFT Set14]!
URL:The best silver ogre ranking of title×kes / Patch14.3【TFT Set14】The best silver ogre ranking of title×kes The strongest ranking of silver augmented by title×kes / Patch14.3[TFT Set14].
Channel URL:kes - YouTube
summary
This article is a transcription-based video that provides a comprehensive explanation of Silver Augments in TFT (Team Fight Tactics)!
In the video, each augment is evaluated in detail from a real-world perspective while categorizing them into S, A, B, and other tiers. The video provides a multifaceted analysis of what should be taken as a first move, what shines depending on the configuration, and what should be avoided at all costs!
Click here for the Gold section:TFT] Gold Augment Explanatory Video by TITLE and KES Transcript Summary
Evaluation and Explanation

S-rank
- Pandora's BenchI think you should definitely take it. It is very compatible with reroll configurations, especially when getting 2-1, and it is important to look at 1 cos *3.
- firesaleThe advantage of this system is that you can get units with a cost of 3 or less for free every round, which stabilizes the progression of the game. It is also powerful in that it allows for interest differential.
- Mission ResumptionGold Power: A gold power that can quickly turn around a losing situation in the early stages of the game. The strongest recovery rating.
- Ingredients Buffet: Pandora's items are upwardly compatible with Pandora's items. Effective for many item-dependent configurations.
- Late startYou should definitely take it. It's really bad.
- Accompanied by asylum seekers.I would like to take: TF, Nafiri, Beiger, Leblanc, etc., as there are many strong pieces.
- Forge of the FutureThe destination of the configuration (hope) can be seen if it is acquired. If you are in trouble, acquire and open.
A-rank
- Rolling Days I: It ensures a large number of rerolls early on and makes it easier to draw competing configurations. 22G, so it's simply worth it.
- Effective Utilization I: Simply strong as a silver moneymaker.
- Healing Orb I: The recovery, which is activated by a definite, is strong until the middle of the day, and is a good match for Vanguard and Marksman. The most realistic performance of the silver.
- Strong Buddy I: Strong. Need to check the squares if you want to take it in strdemo.
- configuration expansionThe appeal of this product is that it expands the composition options with crest items. In the current environment, it is a valuable means to expand the range of receiving. However, it is not so good if you are a tecky or a slayer.
- Support excavationDummy: dummy to supplement the front in the early stages and stabilize the progression. It can work as well as a strong buddy only in the early stages of the game.
- Thieves I: You can be sure to take it when you think you can get a win progression.
- "kana" and "kanae: Effective for many item-dependent configurations.
- Cheatshop+.A instead of S because of the inability to stack Rengar and Jinx in a strike demo environment. effective if there is little competition. 5 rerolls should be used up on the fly.
- Glass Cannon I: Easy to take because it is strong in Sto. Demo and Marksman.
- Climb the ladder I: Strong in sto demo. (Good stats)
- Manaflow INothing to say: nothing in particular. Strong in vex.
- Team Building3-2 timing gives you a duplicator, so it works well with reroll configurations, such as TF's Braum 2.
- Pandora Items2-1 is effective because many configurations are item-dependent.
- heavy burden: Stronger than a grab bag of items. Two materials are nice in the current environment.
- Physical strength is wealth I: Effective in Vex configuration with omnivamp effect and cumulative recovery.
- The Virtue of Patience: Strong. If available, you should do basic TF.
- fight for one's life: It is strong when taken when the board is winnable.
- an eye for an eye: It is strong simply because you get more than one material. The fact that there are many strong configurations with many items is also a tailwind.
B grade
- fierce attack: It only makes it when there is no wounding. It is also a disadvantage because it is also an augmentation that makes it impossible to create an injury.
- Mentoring System I: strong if nitro, but doesn't take much because nitro is not on the rise. Not bad by any means; TF is available.
- AFK: Easy to take because the environment is going to the 4-cos configuration that is available. Rated almost on par with late start.
- Giant Titan: You can take this and then go for a cypher. Option for cypher.
- Item grab bag IThe composition can be determined by the items that appear.
- backup: It is for specialized configurations and is not realistic, but not bad. Vanga Marksman is good.
- Pump Up I: As of 4-1, it is as strong as a backup. Vanga Marksman, etc. is fine.
- One-one, two-two, three.I'm usually happy with whatever comes in 3 cos, so I take quite a few. It is sometimes taken as a monetary augmentation.
- Placebo+.The second move is the most valuable as a monetary augmentation there.
- misconnection: almost equivalent to placebo+.
- (product) line-up: Strong in avant-garde-centric configuration. Strong with Bruiser, Ox, etc.
- raid: It's rather strong when you go to Cypher.
C-rank
- Plunder of the battlefield II don't take basic.
- an eye for an eyeEvery 16 bodies from 3-2 is tough.
- Clever CraftI'm happy there if it's a Vai encounter.
- silver spoon: 10 g. Use it to raise it to 6 levees with 2 stays in a row.
- Kingslayer.Limited situations where it can be taken. Not very strong.
- Item Collector IIt is not bad for equipment-dependent configurations such as Exo, but I would not take it as a basic.
- This is the center: It is easier to receive CC and does not take much because the damage is not done in the time it takes to receive CC.
- Support Excavation+.: Too long time to get support items. Tends to be ineffective and unadoptable in the early stages.
- placebo: Not taken due to weak first move. Backward compatible with misconnections.
- remnants: You can pick up extra items in the draft, but they are usually chain bests and hard to digest in today's environment.
- continuous button pressIt is stronger than Adaptive Strike. There are almost no configurations that can be used, so it is limited.
- corrosionEffectiveness: Cannot be evaluated because the effect cannot be felt.
D-rank
- adaptive strike: not very strong. Compatible items are lanterns.
- The Wolf UnchainedIt is only slightly stronger than adaptive strike.
- disruption recovery unitNo mention of: no mention of.
- call shotNo mention of: no mention of.
- survivorNo mention of: no mention of.
- dummyingNo mention of: no mention of.
- Late Game SpecialistNo mention of: no mention of.
- One for All INo mention of: no mention of.
- One, two five!No mention of: no mention of.
- Unity INo mention of: no mention of.
- Superb VintageNo mention of: no mention of.
- freewheelingNo mention of: no mention of.
- Instant Self-Defense INo mention of: no mention of.
- Combat Preparation INo mention of: no mention of.
- lunch priceNo mention of: no mention of.
- Diversified PortfolioNo mention of: no mention of.
- Diversified Portfolio+.No mention of: no mention of.
- Pick Friend INo mention of: no mention of.
- Configuration Expansion+3: I don't take it basically because the direction is often decided at 3-2.
impression
TITLE x KES's commentary was very helpful!
It is carefully explained from the beginning to the progression and usage of the system, even for beginners to intermediate level users.Why take it/when to take it?"The content of this program is designed to provide a solid understanding of the
On the other hand, augments that I usually chose somewhat (e.g., Kingslayer, Item Collector I) were rated C,
."Oh, it was that subtle!I learned quite a bit, and was surprised at some of the situations that I was surprised at.
Check it out with the video and stand out from your competitors!

I went to the text while watching the video,
The story was interesting and I finished it quickly!
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