Composition Tier List

Eye-catching work:Naomichi. (@naomichi_pwq) / X

Update History

2025/6/1: Vanguard Cogmau added.
2025/6/2: Graves thriller roll added.

summary

Patch 14.5inComposition of S to B TierThe following is a selection of the best of the best.

This patch is more balanced in the 4-cost range,The range of configurations that can be selected after the 4th stage has been expanded.is a feature of this product.
In addition, new reroll configurations are being studied and will beMore variations in playable reroll configurationsIt is expected that

This article will be updated as additional information becomes available.The following is a list of the most common problems with the "C" in the "C" column.

S Tier Configuration

Dynamo Flex

Outline

current environmentreferee officiating the lowest-ranking divisionFast9 configuration of the
Because of the need to reach level 9 and numerous 5 cos,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.
Since the front of the progression can be chosen from Vanguard, Bruiser, and Bastion,Level 9 can be reached while progressing on overlapping fronts.is its strength.

Reference Article:

Conditions of Play

  • If you are doing win progression with AP and have a chance of getting to 9 levees (e.g. 90 health at the end of 3 sts).

Augment

Priority on money systems (up to 2) as the objective is to go to 9 levels and to stack 5 costs.

monetary augment > Combat-based augments ≥ Item-based augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing overlapping units such as Vanguardwinning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 4-1):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.
The HP at the end of the three stages should be around 90.

Endgame (4-2~):
Prepare the board a little at 4-2 and save money without spending it during the 4 stages. (Dynamo 4 + Vanguard 4 etc.)
He went all-in with 5-1 to complete the board in one fell swoop, and then continually strengthened the board.

Golden OX

Outline

Still a strong composition in this patch after the previous one.
Zack, to add Galen and to aim for OX and virus farm,Important to save as much money as possible during the progressThe following is a list of the most common problems with the "C" in the "C" column.
The winners areFarms in OXor,Zack's Virus Farm with OX crest and mod., ,4 Cos 3One of the following.

As OX6 is not always available at the time of all-in, it is an alternative unit.glagis (extinct South African zebra) (Equus quagga quagga), ,Rahst.to pick up along the way, the four stages will be a little more stable.

Reference Article:

Conditions of Play

  • When there is a strong monetary augmentation such as golden wool, strategic defeat, hedge funds, etc.
  • If you can get a golden ogre at a table with a lot of money, such as a scuttle paddle, etc.

Augment

This configuration converts money into power, so money-based augments are prioritized.

monetary augment > Item-based augments ≥ Combat-based augments

Progress

Early (2-1 to 2-7):
Take the maximum interest while paying out OX units and farm OX to the extent that you do not break even on the interest.
*Golden wool, hedge funds beware of interest.

Midfield (3-1 to 3-7):
Continue to farm OX to the extent that interest is not broken while collecting the necessary frames.
There is no need to lose a lot of money in a row, so leave the health as long as it does not break the interest rate.

Endgame (4-1~):
The board is prepared for the OX farm on 4-1 and continues to be prepared for the farm on 4-2 and beyond. (If health is less than 30, the farm share will be exceeded.)
OX always continues to farm OX, even if it breaks interest, because you get paid if you kill the enemy.
When Annie, Aphelios and other panels approximately overlap,
Play the closest of the following three winning strategies.
OX at 8 levels as is, virus farm (Zack required)
Zack and Viego stacked on top of each other, OX and Wills Farm.
4 Cos *3

erythroblastum (esp. species Erythroblastum erythroblastum)

Outline

The strongest configuration in the current environment.
It can be completed by putting Eris and Braum at *3 at level 7 and Aurora at level 8, or Vanguard 4.
To reach level 8 and to get Eris and Braum to 3*,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.
Since the units used with TF are covered, when playingWatch out for TFs.is required.

Reference Article:

Conditions of Play

If you have a win progression with AP items, and if Eris and Braum are close enough.
If there is a cheat store or store glitch

Augment

Priority is given to monetary and combat augments because the creation of Eris and Braum's ★3 is expensive and the composition is strong even with few items.

Monetary augment ≥ battleItem-based Augment > Item-based Augment

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing overlapping unitswinning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 3-7):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.
At the end of the third stageHP should be around 60~70Therefore, it is also possible to set up the board once at 3-2.

Endgame (4-1~):
Raise the level to 7, prepare the board, and slow reroll.Ellis, Braum's ★3The goal is to
Once both *3s are made, raise them to 8 levees,Vanguard 4 or Dynamo 4.Submit.


A Tier Configuration

boombot legendary

No Boombot coat of arms

Boombot crest available

Outline

Slightly nerfed but still strong Fast9 configuration.
Because of the need to reach level 9 and numerous 5 cos,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.

Conditions of Play

  • If you have a win progression in Cogmau and have a chance of getting to 9 levees (e.g. 90 health at the end of the 3-step).
  • Boombot crest must be present.

Augment

Priority on money systems (up to 2) as the objective is to go to 9 levels and to stack 5 costs.

monetary augment > Item-based augments ≥ Combat-based augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing units such as Vanguardwinning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 4-1):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.
The HP at the end of the three stages should be around 90.

Endgame (4-2~):
Prepare the board a little at 4-2,During the four stages, save money without spending it.
He went all-in with 5-1 to complete the board in one fell swoop, and then continually strengthened the board.

adenosine monophosphate (AMP)

Outline

Slightly nerfed but still strong Fast9 configuration.
To reach level 9 and to achieve AMP5,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.
It is more stable to progress by looking at both street daemons and the balance of the street daemons.

Conditions of Play

  • If you have a win progression with a sto demo or AMP from the beginning and have a chance of going to 9 levels (e.g. 90 health at the end of 3 sto demos)

Augment

Priority on money systems (up to 2) as the objective is to go to 9 levels and to stack 5 costs.

monetary augment > Item-based augments ≥ Combat-based augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing units such as AMP, Exotech, Nitro, Stodemo, etc.winning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 4-1):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.
The HP at the end of the three stages should be around 90.

Endgame (4-2~):
Prepare the board a little at 4-2 and save money without spending it during the four stages.
He went all-in with 5-1 to complete the board in one fell swoop, and then continually strengthened the board.

cypher

Normal Cypher

If you get the Rapid Fire crest (Rapid Fire 6)

Outline

This is also still a strong configuration in this patch, as it was in the previous patch.
Normally, the cypher is based on the premise of a losing streak progression, but this patch's cypher is based on a winning and losing streak, and thenCollect 250 Intel.Play is also possible.

The reason is that 250 tablesfry panandFour small duplicatorsBecause it contains
If a frying pan is produced, move to Rapid Fire Type 6; if not, move to a regular cypher. (If we are lucky enough to get four small duplicators, the configuration is immediately complete and powerful)

Conditions of Play

  • If you win two stages with AD items and have a good collection of Cipher units

Augment

Priority is given to combat and item-based augments because the objective is to win in 4 stages and there are multiple carries with items.

battleItem-based augments >= Item-based augments >= Money-based augments

Progress

Early (2-1 to 2-6):
Proceed with securing the cypher unit, and as soon as the cypher unit is ready, the cypher is released.
For when the frying pan comes out.Preserve the bowDo. (Because the Rapid Fire crest can be made)

Midfield (3-1 to 3-6):
From 3-1.He lost a series of games while producing cyphers and was defeatedat 3-7.330 not to be collectedAdjustment. (Because there is a lot of haphazardness in the contents)

Endgame (4-1- or 4-3):
Aim for Draven 3, Galio 3 OR Rapid Fire 6 (if frying pan is available).

street demon

Outline

Still a strong composition in this patch after the previous one.
To reach level 9 and to reach Samira,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.
The priority of the item isBrand > Jigs > SamiraThe following is a list of the most common problems with the "C" in the "C" column.
*Jiggs has been buffed and made stronger and we want to make sure he has the right items.

Conditions of Play

  • If you can progress with street daemons from the beginning
  • If you have all AP items in 2-1

Augment

Priority is given to monetary and item-based augments because the goal is to go to 9 levels and there are multiple carries with items.

Money-based augments ≥ Item-based augments > Combat-based augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing street demon unitsWinning progression awarenessand as much as possiblePreserve HPDo.

Midfield (3-2 to 4-1):
While collecting mainly street demon units,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.

Endgame (4-2~):
Go for Street Demon 7.
The number of units with sufficient HP and no competition or 4-cost units overlap to some extent →. Aiming for Level 9
Otherwise →. Stable route to stack 4-cost units at level 8 and aim for top 4.

anima unit

Outline

Patch 14.4 dropDecrease in the number of itemsThe configuration that hits with synergy in the following two areas is advantageous and continues to be a strong configuration in this patch.
To reach level 9 and to reach Aurora,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.
Since the units used by the Vanguard Marksman and the Vanguard Marksman are shared, it is important to playNote that there are no more than 2 competitors, including Vanga Marksman.is required.

Reference Article:

Conditions of Play

From the beginningAP.If you can progress with items (because with AD, progress is weak and no health is left)
When progress can be made in the anima unit

Augment

The goal is to get to the 9th level, and as mentioned above, the structure is strong even with few items, so priority is given to monetary and combat augments.

Monetary augment ≥ battleItem-based Augment > Item-based Augment

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing units of the anima unitwinning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 4-1):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.

Endgame (4-2~):
Aiming for anima unit 7,
The number of units with sufficient HP and no competition or 4-cost units overlap to some extent →. Aiming for Level 9
Otherwise →. Stacking 4-cost units at level 8 and going the stable route for top 4

exovex

9 Lev.

8 Lev.

Outline

The 8-level form (Exo 5) isCost-effective configurationThe following is a list of the most common problems with the "C" in the "C" column.
8 levees on the board.After stacking 4 cos. on top of each other to determine the top position.I recommend going for ★3 or raising the level to 9 to strengthen the board, depending on the gathering of 4 costs.

Conditions of Play

  • Holobow or Hyperfang by Exo 5, and 2-1 tears.

Augment

Item-based augments are given high priority because of the configuration involving exotech.
Also, since the board can be cosmetically set up at 8 levees, we want to win the 4-step with item-based and combat-based augmentation.

Item-based augments ≥ Combat-based augments > Money-based augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing Exotech, Divinycorp units, etc.winning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.
If the board is not winnable, do not try to win,We could lose to 2-3 and go for the tear.The following is a list of the most common problems with the "C" in the "C" column.

Midfield (3-2 to 4-1):
While collecting mainly units to be used at the 8th level,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.

Endgame (4-2~):
The goal is to win all 4 stakes by stacking 4 cosmetics on top of each other at 8 levels. (It's a low upper limit configuration.4-step win is important.)
After stacking the 4-costs to determine the top level, if the 4-cost gathering is good, go for ★3; if not, raise the level to 9 to strengthen the board.

Vangamarksman.

Outline

Almost complete at 8 levees.Composition.
8 levees on the board.After stacking 4 cos. on top of each other to determine the top position.to 9 levees to strengthen the board.

Conditions of Play

If you can progress with AD items from the beginning, and if you have a table with many items (e.g., Vi encounter)
If you can proceed with Vanguard, and if there are many items at the table (e.g., Vai encounter).

Augment

Priority is given to combat and item-based augments because we want to win out at 8 levels (4 sts) and have multiple carries with items.

Combat-based augments ≥ Item-based augments > Monetary-based augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing units such as Vanguard, Marksman, Rapid Fire, etc.winning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 4-1):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.

Endgame (4-2~):
Go for Vanguard 4 and Marksman 4,
The goal is to win all 4 stakes by stacking 4 cosmetics on top of each other at 8 levels. (It's a low upper limit configuration.4-step win is important.)
After stacking the 4-costs to determine the top level, if the 4-cost gathering is good, go for ★3; if not, raise the level to 9 to strengthen the board.

gorilla reroll

Outline

A strong composition that performed well in competitions and has been buffed in this patch.

On level 5.Mundo and Zaira or Seraphine at *3and at 7 levees.Techie 4, Bruiser 4and if you reach 9 levees.Tecky 6, Bruiser 4The process is completed in the following manner.
Because the two stages are often a losing progression,It is important to scout and upgrade the board in detail to keep the HP as high as possible after the 3rd stageThe following is a list of the most common problems with the "C" in the "C" column.

Cooking pot, or if you can pick up a frying pan at Sushi on the way.Techie 6 at level 8, Bruiser 4.can be produced, so we want to actively pick them up when we see them.

Reference Article:

Conditions of Play

Mundo, when there is a good gathering of zaira and belts.

Augment

Priority is given to item-based augments due to multiple carries with items.

Item-based Augment > battleSystem augment ≥ Money augment

Progress

Progressive example (3-2~):

Early (2-1 to 2-7):
The main units while taking maximum interest (Mundo, Zaira, Seraphine) to pick up the pieces and aim for 5 losses in a row. (No levels are shaken at all.)
*If you go from 2-5 to a board that looks like it could win two in a row, you can win from there.

Midfield (3-1 to 3-7):
3-1 (Level 4)Reroll to 32G inas (a group, etc.)Mundo, Zaira, SeraphineCollect the
(Because it is more efficient to collect at 4 levels, and if you are up to 32G, you can get 40G of interest in the next round)
Set up the board at 3-2 (level 5) and start the slow reroll,Mundo, Zaira or SeraphineThe goal is to achieve a *3 in the

Endgame (4-1~):
Level 7.Techie 4, Bruiser 4to be issued.
Then, as we strengthen the board, we'll eventually get it up to level 9.Tecky 6, Bruiser 4indicates object of desire, like, hate, etc.Submit.
*If the crest is present, it can be put out at level 8.

Graves' reroll

Outline

This configuration has suddenly risen in the meta due to the significant buffing of Graves.
On level 6.Graves ★3as (i.e. "as long as ...")Jarvan IV at 8 levels to 3, ,Golden OX4, Divinicorp4The goal is to

This configuration is to continue building the board while saving OX stacks in three stages,It is important to save the maximum amount of money in two stages.

Reference Article:

Conditions of Play

  • Gloves, swords, and belts are available, and when Graves and Alistair get together

Augment

Basically, because there are multiple item holders and the configuration is designed to win three stages.Priority is given to item-based augments.
When making a 2-1 losing progression, priority is given to economic augments.
Priority is given to economic augments even when there is not enough money in 3-2.
If there is enough money and many items, combat augmentation is acceptable.
Priority is given to combat augments in 4-2.

Item-based Augment > Economy-based Augment > Combat-based Augment

Progress

Progressive example (3-2~):

Early (2-1 to 2-7):
This configuration is2, 3 Cost rerollandNeed to save OX stacks.Because of,Alistair (star in the constellation Canis Major), ,Graves., ,Jarvan IVSave the maximum amount of money in a 2-step, 5-step losing streak while picking up 3 pieces of
*Need to save OX stacks later, so do not shake the level.

Graves' best items are.Sterak's Basket Hand, Quicksilver, Hand of Justice or BloodthirsterTherefore, we give priority to acquiring those materials in sushi.

Also, if you have money to spare on 2-7Save OX Stack 8.

Midfield (3-1 to 3-7):
Three stages are almostSpend OX stacks of money each turnThe process will proceed as follows.
If you make a kill, the OX effect will give you money back, so you can save your stack even if you have to split the interest.

3-1: Shake experienceOX Stack 12Save the

3-2: Experience plus reroll forOX Stack 16Save the
All 2-step losses, plus money to spare.In the case of a case, turn until the graves overlap.

3-3, 3-5: in rerollsOX Stack 20, ,OX Stack 24Save the

3-6, 3-7: Reroll in either round,OX Stack 28Save the
(3-7 is recommended unless you want to win because you will go bankrupt if you turn both)

Afterwards,Take interest and recover money until Graves *3 is close.The following is a list of the most common problems with the "C" in the "C" column.

Endgame (4-1~):
On level 8.Golden OX4, Divinicorp4to be issued.
The surplus items are.Annie if you're leaning AP., ,If you're closer to AD or AS, then Afferios.and then select OX4 to produce OX4.
If you can keep your HP high, aim for Jarvan IV ★3 and level 8 reroll or level 9.

*Select a close match for this configuration, as it has the following growth potential

  • If Zack is secured early, add Zack *2 at level 9 while saving stacks.
  • Jarvan IV ★3
  • Add Viego, Renekton, Zack, and Galen.

B Tier Configuration

divinicorp

Outline

Configuration to buff and carry Zedo with Divinicorp.
To reach level 9 and to achieve divinicorp mod to Zedo,Important to keep HP as high as possible during progressThe following is a list of the most common problems with the "C" in the "C" column.
This configuration isDivine Coop crest required.

Conditions of Play

When the Divine Coat of Arms came out.

Augment

Divinicorp 7 is very powerful, so when you see the crest, you want to make it a priority to acquire it.
We would also like to prioritize the acquisition of money systems, as our goal is to attach Divinicorp MOD to Zedo (to get Galen out at 9 levees).

heraldic augment > Monetary Augments > Combat Augments

Progress

Progressive example (3-2~):

Early (2-1 to 3-1):
While utilizing units such as slayerswinning hand consisting of three kongs or pungs of winds and a pair of the fourth windAs much as possible, with an awareness ofPreserve HPDo.

Midfield (3-2 to 4-1):
While gathering around the units needed for the completion of the project,Continue to strengthen your board by flexibly utilizing the strong units lined up in the store.

Endgame (4-2~):
Aim for Divinicorp 5 and Slayer 4.
The number of units with sufficient HP and no competition or 4-cost units overlap to some extent →. Aiming for Level 9
Otherwise →. Stacking 4-cost units at level 8 and going the stable route for top 4

Bastion Morgana

Outline

The configuration has been nerfed and calmed down a bit.
If you aim for Bastion 4 and Dynamo 4 at level 8 with Morgana and Poppy or Jax at level 5 at *3 and reach level 9.Bastion 6andDynamo 3 or kobukoThe process is completed with the addition of
Because the two stages are often a losing progression,It is important to scout and upgrade the board in detail to keep the HP as high as possible after the 3rd stageThe following is a list of the most common problems with the "C" in the "C" column.

Reference Article:

Conditions of Play

. when there is a good gathering of Morgana and Poppies and there are tears.

Augment

Item-based (material buffet and Pandora's items) and monetary augments are prioritized due to the importance of item perfection, and the configuration of Morgana and Fronto's ★3 + leveling, which costs money.

Item-based Augment >= cashSystem Augment > Warfightrelated augment

Progress

Progressive example (3-2~):

Early (2-1 to 2-7):
The main units while taking maximum interest (Morgana, Poppy, Jax.) to pick up the pieces and aim for 5 losses in a row. (No levels are shaken at all.)
*If you go from 2-5 to a board that looks like it could win two in a row, you can win from there.

Midfield (3-1 to 3-7):
3-1, andReroll to 32G at level 4and collect Morgana, Poppy, and Jax.
(Because it is more efficient to collect at 4 levels, and if you are up to 32G, you can get 40G of interest in the next round)
Set up the board at 3-2 and start the level 5 slow reroll,Morgana, ,Poppy or JaxThe goal is to achieve a *3 in the

Endgame (4-1~):
On level 8.Bastion 4, Dynamo 4to be issued.
Put the Aurora item on Elise, and if you draw Aurora, replace the item.
If an AD item is made, put it on Miss Fortune and pull out Elise.
Eventually, we'll get it up to level 9.Bastion 6 and Dynamo 3 or I want to put in Kobuko.The following is a list of the most common problems with the "C" in the "C" column.

Vanguard Cogmau

Outline

This patch has strengthened the cogmau and vai, a configuration that is beginning to see the light of day.
On level 5.Cog-Mau and Vai or Silas at *3as (i.e. "as long as ...")Scarner at 6 levees at ★3(2) The following is a list of the most important factors that should be taken into account when selecting a new product.
At level 6, make it 4 Vanguard + 2 Rapid Fire, and at level 8, aim for 6 Vanguard + 2 Rapid Fire.
Because the two stages are often a losing progression,It is important to scout and upgrade the board in detail to keep the HP as high as possible after the 3rd stageThe following is a list of the most common problems with the "C" in the "C" column.

Reference Article:

Conditions of Play

Play when 2~3 of the following conditions are met

  • Other on the table.At least one cosmetic reroll player.Things (Bastion Morgana, gorillas, etc.)
  • At 2-1 Augment.Augments associated with rerolls are presented.Things (starry skies, glitches, Pandora's bench, etc.)
  • With one stage material item.Have one of the following: recurve bow, negatron cloak, BF sword, or sparring gloves(to make kraken slayer and AD items as quickly as possible)
  • The augmentation of 2-1.If it was a prism, I would not play it.(because there is no effective augmentation in this configuration, and furthermore, the potential is lost due to the upswing of the prism).
  • Do not play in economy portals(The power spike is shortened when playing with scuttle paddles, etc., due to the low upper limit of the configuration).

Augment

Priority is given to monetary (starry sky, Pandora's bench, glitches, etc.) and combat augments (one-for-all, no scouting, no changes, etc.) because there are several units aiming for *3 and the composition wants to win after 3 stages.

monetary augment >= battleSystem Augment > itemrelated augment

Progress

Progressive example (3-2~):

Early (2-1 to 2-7):
The main units while taking maximum interest (Cog, Kindred, Vai, Silas, and Skanner.) to pick up the pieces and aim for 5 losses in a row. (No levels are shaken at all.)
*If you go from 2-5 to a board that looks like it could win two in a row, you can win from there.

Midfield (3-1 to 3-7):
3-1, andReroll to 32G at level 4as (a group, etc.)Cog, Kindred, Vai, Silas, and Skanner.Collect the
(Because it is more efficient to collect at 4 levels, and if you are up to 32G, you can get 40G of interest in the next round)
Set up the board at 3-2 and start the level 5 slow reroll,Cog-Maw and Vai or Silas at 3* and Skarner at 6 levees at 3*.The goal is to
(No rerolls just for the Kindred)

Endgame (4-1~):
Aim for 6 Vanguard + 2 Rapid Fire at level 8.
Level 6 to level 7 is almost never enhanced, so after Skanner is at *3, he is raised to level 7 while taking interest as a priority,As soon as I save up the money, I'll move it up to level 8 and get Vanguard 6 out.
(Hold the Vanguard unit at this time as well.)

Manager, Yama-Koyama
Manager, Yama-Koyama

Maybe a good patch with lots of options to play without too much stress!