Article Summary: Kitsunebi Bibi @TFT🦊🔥 (@0kitsunebi) / X
Eye-catching work by mah_pn (@mah_pn777) / X
article
Translator: Scilla (@scilla_tftft) / X
Title: Translation of video commentary on Hero Aug (Mundo Sheng Vai) by Xiangping霸王东 (15.4)
URL: Translation of video commentary on Hero Aug (Mundo Sheng Vai) by Ms. Yangyangping霸王东 (15.4)
summary
We have translated and summarized the Hero Augment Explanation video (Patch 15.4 version) by Xiangping Pai Dong.
This time, Dr. Mundo/Shen/Vai will be thoroughly explained with their ideal equipment, configurations, and power-up options.
Get the latest information directly related to the meta and use it to improve your rank.
Contents
Dr. Mundo.

Skill Features
- Dr. Mundo’s bonus from physical aggression is very small (close to nothing).
- Basically, the only thing that matters is the basic attack power, which is less dependent on physical items.
- Skill range damage can be extended by magical power.
Item Description

- Ideal equipment: Red Buff or Guinsaw Rage Blade + Infinity Edge + Striker Flail or Giant Slayer
- Jewel Gauntlet OR Infinity Edge (either one makes a big difference)
Composition

- The basic structure is a mentor configuration (to lean more toward burst damage).
- It is common to reroll and target Kobuko + Mundo at level 6.
- Then 4 juggernauts (Set or Lee Sin added)
Dr. Mundo’s Luchador and Juggernaut, these two synergies do not extend his damage. Luchador increases attack power, but Mundo does not need attack power. The Juggernaut’s durability is also unnecessary for him, making Mentor the best choice.
Variation: Mentor with Catalina

- Condition: Cobbler cannot be made ★3, considered when other players are collecting Cobbler.
- Catalina + Lacan for ★3
- Three-carry formation (Mundo, Catalina, and Rise) to avoid wasting items.
- Jarvan IV/Braum employs the one who is at *2
- Very powerful with mentor synergy
If you can keep Catalina and pull a “fierce”, you can get a 4 Mentor out more quickly.
If Catalina does not become a 3, sell it later and switch to the configuration described earlier.
making more powerful

- Top Priority: “Overflowing Vitality”
- Other candidate: “Tankujira” (selected if the composition is completed in Stage 5)
- Backstage: “The One Who Stands on His Back” 30% increase in maximum strength at the opening, invincible when combined with Wormog.
- On the Edge” and “Heavy Blow”: Fairly useful.
- NG: “Hungry Hero,” “Master of Attack”
Shen.

- Very powerful among 2-cost hero augments
- Strongest 2-cost before enhancement, still stronger than Vi.
Shen’s Strengths

- Functions with one item (Guinsaw Rage Blade). Other equipment may be appropriate (in extreme cases, even a dragon claw will work).
- At 3-1, with Guinsohn in the game, he could win almost five in a row.
- Easy to keep tempo in stage 3 → Superior to Vi
Units that determine the upper limit
- Raising the upper limit of this configuration are Sin Jiao and Swain.
- Especially if they have “Atomic”, even if they lose, the damage will be minimal (1 or 2).
- Easy tempo in stage 3 and stable in the middle of the stage.
- Explosive enhancement with the addition of *2 Gwen, Twisted Fate, Bolivare, and Braum at level 9.
- Tier 0.5 class prize-winning performance with “Atomic
item
- SIN Jiao.
- Stelac’s basket, Bloodthirster, Warmog Armor, and Sunfire Cape are candidates.
- Sunfire cape is especially important (Shen tends to be a single carry, so the effect of inhibiting recovery is very important)
- Shen.
- Basically, two guinsaw rage blades.
- The third frame is Quicksilver, Striker Flail, Giant Slayer.
- Slow starter items such as Hextech Gunblade are not suitable because the firepower must be fully exerted during the Bastion’s 2x effect (10 seconds).
making more powerful
- Shin Jiao & Swain
- Atomic” is the most important. If you can pull it off and get the tempo, you are almost guaranteed to win.
- If you can’t pull off “Atomic,” Socialite isn’t too bad.
- Shen.
- Critical Threat”: Striker Flail, Quicksilver are good matches.
- Rising Fury: Giant Slayer is the best choice (works well with post-enforcement)
Vi.

- Vi configuration is all about securing tempo in stage 3.
- Very strong if you win in stage 3; if you lose, the game is over.
- In stage 3, you must have three items (two is not stable at all).
- It doesn’t have to be the ideal equipment, the top priority is just to have the right number and maintain tempo.
impression
This commentary was very clear and organized on Mundo Shen Wei’s position.
- Mundo is best incorporated into the mentor structure.
- Shen is a stable carry that can dominate the early game with a single guinsaw.
- Vi is all about the tempo of stage 3.
In particular, the perspective that “Mundo fits Mentor better than Juggernaut” was fresh and made me want to try it in a real battle.

If you can master the Hero Org, it’s pretty hot!
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