Article Summary: Kitsunebi Bibi @TFT🦊🔥 (@0kitsunebi) / X
article
Translator: Scilla (@scilla_tftft) / X
Title: Translation of video by 云顶风向标 explaining jinxes (15.2c)
URL: Translation of video by 云顶风向标 explaining the jinx (15.2c)
summary
While Jinx does not have “perfectly matched equipment or power-ups,” she is one of the most stable sub-carriers in the environment.
In this article, we will analyze her unique design philosophy and numerical data to examine why sub-carrying is the optimal solution.
Once you understand the right items and synergies, Jinx can be a powerful option to fill holes in your organization and boost your win rate.
Contents
Characteristics of Jinx

- Jinx is a unit with “a very high lower limit of strength and a very low upper limit.
- While it is sluggish as a main carry, it is a steady source of damage as a sub-carry.
- Due to its high basic status, it “always does a certain job if you use it,” but it has no means of extending its usefulness.
→While it reduces the suitability of the main carry, it has “one and only value” as a sub-carrier.
Problems with skill and damage structure

- The mana required to activate the skill is a heavy 80, and only 7 mana is recovered per normal attack.
→The skill’s damage ratio is only about 50% of the total, which is lower than that of Caitlin (70%).
As a result, the benefits of standard items such as Shozin and Infinity Edge are diminished.
It is difficult to establish the direction of “skill-based growth.

(Yellow: skill (skill damage) Blue: attack (normal attack damage) )
Item Selection

Infinity Edge” is a contradiction in terms: it is essential, but its adoption lowers the average ranking by 0.11.
Shoujin no Koko” is mana inefficient and unprofitable in the long run.
→ Kraken’s Wrath” is a relatively better option.
The best equipment is “Kraken’s Wrath”, “Infinity Edge”, and “Giant Slayer”.
None of them are 100% compatible with each other, but they are the “best set by process of elimination”.

Compatibility with power-up
Skill-enhancing attacks such as “Mage,” “Frontline,” “Critical Threat,” and “Gather Strength” do not benefit much due to their low damage rate.
The “Double Strike,” “Heightened Rage,” “Super Active” and other conventional attack enhancement systems cannot be used to their fullest.
→ The best system is one that raises the overall damage level, such as “Stormbender.
Summary (Strengths as a sub-carrier)

Although Jinx has some minor issues such as range and skill behavior, the unit’s stand-alone stats are virtually flawless.
In fact, just activating the “Sniper (3)” synergy has the potential to earn 10,000 damage in 20 seconds.
Jinx’s strength in “Star Guardian (8)” comes primarily from the synergy between Zaya and Jinx himself.
By simply employing two or three Star Guardians, Poppy + Jinx + any Star Guardian, Jinx is a very cost-effective champion that canbe incorporated into many different configurations.
The Jinx is not suitable as a main carry, but is an excellent sub-carry unit. They are a cosmopolitan presence that can reliably supplement firepower while broadening the scope of your organization.
impression
Jinx is not flashy, but as a sub-carry, it contributes greatly to the stability of an organization.
If operated with an understanding of its abilities and strengths, it can be flexibly incorporated into low-cost formations and synergy configurations, making it a very cost-effective champion that directly improves win rates.
Personally, I think the appeal of Jinx lies in its “inconsistent but ultimately useful design.
It can be flexibly incorporated into low-cost formations and synergy-based configurations, and I felt that it is a very cost-effective champion that directly leads to an improvement in the win rate!

I’m from Zaun! I am Jinx! My specialty is rocket launchers!
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