[TFT] [Article Summary] This Augment is a definite winner! A thorough explanation of the strongest crew composition! (Translated by Scilla)

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Article Summary: Kitsunebi Bibi @TFT🦊🔥 (@0kitsunebi) / X

article

Translator: Scilla (@scilla_tftft) / X
Title: Translation of Crew Commentary Video by Koiwa Jakku (15.2)
URL: Translation of Crew Commentary Video by Koiwa Jaku (15.2)

summary

The “Crew” is the ” most insane configuration ” that lays waste to the battlefield and fills it with the top three in the battle record.

With its natural enemies gone, this composition has been strengthened like never before, and it consistently produces victories even at the master level and above. From the moment you start rerolling under favorable conditions, the game is almost decided.

In this issue, we will explain the secret of its overwhelming strength and the most detailed “crew” composition strategy.

We will update this page with additional information as needed!

Contents

The finished product is a 10-unit configuration based on 5 “crew” units plus strategists.

Basically, the units are arranged as per the planner, and if there are available slots, braum and ner are added to enhance synergy.

However, it cannot be used in every match, so it is necessary to check that the conditions of play are met before embarking on the project.

Playing Conditions

In order to play, the following conditions apply

Conditions on the opponent’s side (avoidance of play is recommended)

  • Other players have “protagonist” of Malfight
  • We are getting Malphite and Sivia from the augment “Worth the Wait”.

Conditions on your side

  • Malphite OR Sivia has 5-8 cards available at the beginning of the game.
  • Get “Worth the Wait” + Malfight Protagonist (especially Malfight is immediate)
  • Artifact “Mogul Mail” + ★2 Malfight Start

Level Up & Unit Evolution

~2-7

Collect pieces while aiming for 50G and gaining maximum interest without shifting experience to the next level.

3-1

Reroll and collect pieces until the gold reaches 30G.
It is preferable to have 1 and 2 cost pieces at *2 or higher here.

3-2~

Collect pieces while trying to get the gold back up to 50G.
Then reroll while maintaining 50 gold interest. (Malfight, make a ★3 for Sivia.)

  • Level 6: Complete ★3 Shen
  • Level 7: Manually leveled up to obtain ★3 jigs.
  • Level 9: Save your money and get Twisted Fate

Power Snacks

At the start of the game

  • Malfight: “Full of vitality” or “9000 or more”. If not, “He who bears”.
  • Sivia: “9000+” recommended

Ideal Power Snacks at the end of the day

  • MARPHITE: “Overflowing with vitality.”
  • 3 JIGS: “Shadow alteration”
  • If there is no physical defense reduction: “Sky Piercer”

Recommended Items

Marfite

  • Priority on items that strengthen durability (especially physical defense, which goes great with Malfight’s skills!)

chive (edible plant, Allium schoenoprasum)

  • Ideal to have “Guinsaw Rage Blade” and “Gambler’s Sword” or other attack speed type from the middle stage to before the completion of Carry ★3.
    →When Jigsus 3 is completed, give it to Jigsus.

Jigs Twisted Fate

  • You can use one leftover material or one finished product.

deployment

  • Normal: If the effect of “He who stands tall” is not used → Front row + Rear row to the left
    • Reason: Because the rocket launch position is closer to the left, the initial firepower is higher. (↓Normal)
Malfite with “The One Who Stands on His Back”: Malfite alone in the front row, other vanguards in the second row on the right.

Crew rockets are fired from the left side, so the left side can do more damage more quickly: !!!!

Recommended Augments

economic system

  • Worth the Wait” and “Make Friends!” to secure a civvies. (Most ideal !!!!!! But if we don’t get it here, we’ll give up)
  • Crew exclusive augment “Space Camp” (powerful!)
  • Prism economic system: “Investment complete+” recommended
    *”Prism ticket” makes it difficult to reach level 9.

Item system

  • Portable Forge” gives priority to “mogul mail.”

combat-oriented

  • ‘Immeasurable evil’… synergistic with high star units.
  • The latter is very compatible with the team’s overall high physical strength.

impression

The crew composition is attractive for its explosive power to take the initiative from the early stages and push through to the end of the game if the conditions are met.

On the other hand, if the conditions in the early stages cannot be met, conversion is difficult, so good judgment is required to assess the opponent’s composition and the initial collection of pieces.

(If the conditions are not met, you will end up “going crazy” instead of “crewing”!)

Because of its potential to be used in the master belt, if you master the condition judgment and the progression route, it will be a powerful weapon for LP explosion & rank increase.

編集者 きつねび
Editor Fox Day

Conditions are in place and the departure progresses with the craziest crew “crew”: !!!!

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