TFT] Summary of Patch 14.4 Changes|Discussion of Buffs, Nerfs, and Environmental Changes

Patch Notes

summary

TFT patch 14.4, applied on May 14, 2025, adjusted PvE loot, introduced the new hack "Random Golem," and rebalanced characteristics and units.
In particular, characteristics such as cypher and divinicorp have been enhanced, and units such as Nafiri and Twisted Fate have been adjusted.


Changes

system change

  • Adjustment of PvE loot
    Decreased overall amount of loot
    Removed 2 additional material items in "Scuttle Paddle" and "Crab Rave".
  • Black Market Augment Hack
    Slightly increased appearance rate in Stage 2-1
  • Hack: Golem Armory
    Gold Generator Golem" changed to "Random Golem
    Equipped with one random coat of arms, artifact, or radiant item
  • Hack: Eggs
    Improved reward pattern for 13-turn eggs, raising their value.

Adjustment of characteristics

  • cypher
    Attack/magic power after cashing out: 30/45/65% → 30/50/70%
  • divinicorp
    Increase status: 100/110/125/140/160/180/200% → 100/110/125/140/165/190/210%
  • Golden OX
    Increased base damage: 12/22/25% → 12/24/26%
  • nitro-
    Chrome: 2/3/6/12 → 2/3/7/25
    Laser damage: 425/450/475/500 → 460/490/520/550
  • teck-tecky
    Magic: 20/50/85/125 → 20/50/90/130
  • vanguard
    Durability during shielding: 10% → 12%
    Durability of (6): 16% → 18%

Unit Adjustment

Cost 1

  • Cog-Mau.
    Attack power: 50 → 53

Cost 2

  • gummy shark (Carcharhinus amblyrhynchos, species of Indo-Pacific requiem shark)
    Physical/magical defense: 45 → 50
  • naphili
    Alpha attack power reflection rate: 175% → 165%
  • Sivana.
    Mana: 40/105 → 50/100
    Increased strength: 200/250/300 → 200/270/340
  • scorner
    Mana: 25/80 → 25/70
    Skill damage reflects physical defense: 150/225/350 → 170/255/385
  • Twisted Fate
    Special card damage: 265/400/595 → 245/365/550

Cost 3

  • Eris (Greek goddess of strife)
    Mana: 0/55 → 0/50

Cost 4

  • brand
    Mana: 25/70 → 10/70
    Fixed the timing of skill impact after 0.75 seconds.
    Fixed mana lock period at 1.9 sec.
  • Miss Fortune.
    Attack power: 50 → 53
  • NEKO
    Mana: 30/85 → 30/90
  • VEX
    Damage to main target of skill: 190/285/1100 → 180/270/1100
  • jeli
    Attack speed: 0.75 → 0.8

Cost 5

  • renecton
    Mana: 70/150 → 70/140
    Damage reflection rate of skills: 300% of attack power + 30/40% of magic power → 100% of attack power + 260/400% of magic power
    Increased strength of skills: 400/550/10000 → 400/650/10000
    Attack power reflection rate for 2 attacks: 175% → 180%
    3 attacks reflected rate of attack power: 270% → 300%
  • kobuko
    Changed so that *3 shields do not expire.

silver augment

  • Adaptive Strike (Jacks)
     Shield: 250/300/350 → 300/350/400 of magical power
     Basic damage: 120/180/270 of magic power → 130/200/300 of magic power
  • Combat Preparation I
     Strength per stack: 20 → 30
  • The Wolf Unchained (Silas)
     Increased strength: 180/210/240 → 220/250/280
     Base damage: 300/450/675 → 330/500/750

gold augment

  • IQ 10,000
     Unit: Leblanc + Echo → Yumi + Echo
     Reward: Random completed items → An anvil of completed items
     Fixed gold reward: 2 → 8
     Clarify description (reward for every 5 rounds)
  • Lifetime Bronze I
     Increased damage per characteristic: 3% → 3.5%
  • Blessing of the Patron
     Retroactively grant reward items for excess level at the time of acquisition
  • Climb the ladder II
     Status: 6 → 5
  • Cybernetic Implant II
     Changed so that it does not appear in stage 2-1
  • flatline
     Threshold for retention effect: 12% → 10%
  • golemification
     Percentage of strength: 70% → 60%
     Percentage of attack power: 60% → 50%
  • New High Score
     Removed the attack speed grant when a high score is reached.
     Slightly reduced reward value for top scores
  • high voltage
     Damage increase: 25% → 15%
  • hostile takeover
     Removed from Double Up
  • No reconnaissance, no change
     Increased strength per round: 12 → 14
     Increased attack/magic power per round: 1.5% → 2%
  • Pair of 4
     Strength: 404 → 344
     Number of cost 4 units granted: 2 → 3
  • Combat Preparation II
     Stamina per stack: 35 → 45
  • communion of mind with mind
     Maximum strength ratio recovery: 6% → 5%

prism augment

  • Blue battery
     Magic: 15 → 5
  • Lifetime Bronze II
     Increased damage per characteristic: 3.5% → 4%
  • The Strong Buddy III
     Strength: 330 → 300
  • Cybernetic Implant III
     Changed so that it does not appear in stage 2-1
  • Sights of the Future
     Disable
  • Magnificent Vows (and +)
     Increased physical/magical defense: 50% → 80%
  • body and soul
     3 Gold awarded upon selection & at the start of each stage
  • Luxury Shopping
     Gold granted: 6 → 12
  • being absorbed in shopping
     Gold granted: 4 → 2
  • shopping smart
     XP per reroll: 2XP/1 time → 3XP/2 times (only when gold is consumed)
     Fixed tooltips

Adjustment of items

  • Crest of Bastion
     Physical/magical defense reflecting magic power: 10% → 20%
  • Crest of Dynamo
     Increased damage per 10 mana consumed: 1% → 1.5%
  • Marksman's coat of arms
     Physical defense reduced: 2 → 3
  • Slayer's coat of arms
     Increased recovery effect: 25% → 33%
  • manazane
     Starting mana: 15 → 5
     Attack speed: 15% → 10%
     Attack power: 15% → 10%

Small Change

Characteristic Adjustment

  • Anima Unit (7)
     Physical/Magical Defense: 35 → 40
  • A.M.P. (4)
     Strength: 400 → 300
     Amplifier: 3 → 4
  • Bastion (6)
     Basic physical/magic defense: 70 → 75
  • Dynamo (4)
     Mana gained: 10 → 11
  • exotech
     Flux Capacitor - Attack Power: 20% → 25%
  • Marksman (4)
     Increased attack power: 20% → 25%
  • Rapid Fire (4)
     Attack speed per stack: 10% → 11%
  • Street Demon (7)
     Status: 17% → 16%

consideration

This patch 14.4 is expected to change the environment with adjustments in many areas of characteristics, units, and augments. Among the most notable are,Strengthening the Marksman Vanguard, Zeri, Fortune, and Divinicorp lineages.It is.

First,Marksman (4) attack power buffandShield durability enhancement for VanguardThe combination of the two is a combination of the two,The "Vanga Marksman" configuration is a prime candidate for the S tier.To. The balance between the hardness of the front line and the firepower of the rear guard is extremely excellent.

Next,Zeli (attack speed +), Cog-Mau (attack power +), ,Buffs from Fortune (attack power +), Renekton (mana reduction & skill enhancement), Divinicorp (stats enhancement), and Dynamo (mana enhancement) enhance the following configurations to emerge in the S to A tierIt is expected that the company will do so:

  • Xelibastion Configuration
  • Fortune Dynamo Configuration
  • Cog-Maurilor Configuration
  • Diviny Copzed Composition

On the other hand,AMP (4) decrease in physical strength and increase in amplification factorThe changes due to theLimited impact on meta.It is seen as a

Also,Nerfed mainly magic damage carries such as Brand, Twisted Fate, and Vex.The compositions based on these (e.g., TF Lillo, Street Demo, and Exovex) have received thePossibility of settling for a rating of about A to B tierThere are

In general, the patch is now called "Reevaluation of physical and conventional attack axesand "Suppression of magical firepower carryis the main axis, and the center of the meta is likely to be reorganized into a Zeri-Cog-Divini Marksman-Dynamo system.

Citation:Team Fight Tactics Patch Notes 14.4 (2025)

Manager, Yama-Koyama
Manager, Yama-Koyama

It will be an AD environment, a change from 14.3.

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