summary
Patch (14.6) scheduled for 6/11 for the end of set14Part of the final adjustmentand significant environmental changes have been avoided.
Therefore, it remainsStable meta that allows a wide range of configurations to workis maintained, and a variety of play styles are expected to be acceptable in aiming for the top positions.
The main changes are,Root system stabilizationand ... andReview of PVE rewardsThe new system is designed to adjust systems related to the progression of the game, nerf the most powerful configurations, and buff the units and characteristics of non-environmental configurations.
Below,Changesand based on thatmeta-expectedThe following is a summary of the
Changes
system
routing system
PVE rounds in stages 2, 3, and 4 are more consistent than before and always drop some items and gold.
Increased total average number of items from PVE rounds
Decreased average total gold from PVE rounds
Additional +1 component drops from scuttle paddles and crab raves
Two Star Shop
The probability of 2★ units appearing at the beginning of a stage (within the same stage) is reduced.
Tocker's Trial
Eased the difficulty of the 3-1 (Zeri & Shiv) round.
unit
Cog-Mau.
Skill AD ratio: 50/50/60/75 % → 40/40/60/80 %
echo
Skill recovery: 280/340/425 → 300/375/475
gin
Mana: 4/74 → 14/64
Darius.
Basic recovery HP rate: 5% → 6%
Bonus: Recovery per target: 50 → 70
Parent ball bonus: damage attenuation per square: 10% → 5%
gummy shark (Carcharhinus amblyrhynchos, species of Indo-Pacific requiem shark)
Skill recovery: 350/400/500 → 350/400/600
scorner
Skill damage: 170/255/385 → 170/255/425
Rahst.
Recovery of energy: 150/175/200 → 220/250/300
Leblanc (brand)
Skill damage: 70/105/160 → 75/115/170
vane
Attack speed: 0.70 → 0.75
glagis (extinct South African zebra) (Equus quagga quagga)
Mana: 20 / 80 → 20 / 70
Senna.
Automatic effect AD ratio: 40% → 45%
viral
Mana: 15/75 → 20/70
Cho-Gas
Percentage increase in maximum strength: 22/22/66 % → 25/25/55 %
Miss Fortune.
Mana: 50/150 → 40/135
galen
Mana: 30/100 → 20/80
special characteristic
exotech
(5) Strength: 150 → 160
(5) Attack speed: 5% → 6%
(7) Strength: 240 → 300
(7) Attack speed: 11% → 13%
Golden OX
(6) Damage increase: 26% → 25%
Loot drop material item rate: 7% → 6%
syndicate
(5) Strength: 400 → 450
(5) Damage increase: 15% → 18%
(7) Strength: 500 → 550
dynamo
(2) Mana: 5 → 4
(3) Mana: 7 → 6
(4) Mana: 11 → 10
vanguard
(6) Shield amount: 40% of maximum strength → 48%
item
Stelarc's basket
Endurance shield: 60% of maximum strength → 50%
Duration: 6 sec → 5 sec
Void Staff
Shred" effect duration: 3 sec → 5 sec
Spirit Visage
Strength: 200 → 300
Stelarc's shield
Shield duration: 8 sec → 6 sec
Guinseau Reckoning
Attack speed: 20% → 30%
Magic: 20 → 30
Ikacia Revenge
Attack speed: 30% → 60%
Magic: 50 → 60
Mana: 15 → 30
True Spirit Visage
Strength: 400 → 600
Endurance: 15% → 18%
chain striker
Attack speed: 40% → 35%
Critical rate: 40% → 35%
Damage increase: 10% → 8%
fortitude
Physical and magic defense: 20 → 25
flicker blade
Increased attack speed: 8% → 7%
Static Civ.
Mana: 15 → 30
Attack speed: 30% → 60%
Magic: 50 → 60
Titan Hydra
Attack power: 15% → 20%
Attack speed: 15% → 20%
augment
Second Ego (Lerst Hero Augment)
Maximum mana: 70 → 60
Skill AD ratio: 330/330/335% → 340/340/350%
board of directors
Increased basic status: 60% → 50%
over-heel
Additional damage: 130% → 110%
speed kill
Number of starting stacks: 2 → 1
last resort
Basic experience gained: 70 → 30
body and soul
Gold per stage: 3 → 2
meta-expected
Patch 14.6 is finally the endgame for Set 14, while avoiding major environmental changes,Maintaining a stable metaandMilestones for the next setThe content was designed with the following in mind
Particularly impressive was,Readjustment of PVE route systemThe following is a list of the most common problems with the "C" in the "C" column.
The "PVE with no gold drops" that had been the subject of many complaints has been eliminated, with items and gold now always dropping in stages 2-4,Easing of the luck factor in the early stages of the gameI am glad to see that the new product is now available in the market.
Also, mana adjustments to Dynamo and a light nerf to Golden OX were also "aExcessive power suppressionThe number of companies that have remained in theGood meta-environment with multiple configuration options continuesIt is likely to be done.
In contrast, Vane, Darius, etc,Buff to carry that was hard to use.Also in,Vein rerolland ... andTF rerollis likely to emerge as a configuration option.
In addition, the average number of items increased, an adjustment that was a tailwind for highly equipment-dependent configurations.
especiallyExotech (7)is coupled with a buff to the characteristic itself.Possibility to attract attention againare also emerging.
If you can gather the right equipment, there is plenty of potential to build a highly durable and powerful board,Development returns to the meta as an option for 4-cos configurationThe company also expects to
General,Good patch that shines with "stability, completeness, and consideration for the future," although it is not flashy.I feel that it is.
From here, the fun will continue to search for more optimal solutions until the end of the set.
Citation:Patch 14.6 Rundown | TFT Cyber City | Teamfight Tactics

Feel. the endgame of set. (inverted)
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