TFT] Patch 14.6 Changes Summary|Discussion of Buffs, Nerfs, and Environmental Changes

Patch Notes

summary

The patch (14.6) is part of the final adjustments toward the end of set14, so drastic environmental changes have been avoided.

This means that there is still a stable meta where a wide range of configurations can play well, and a variety of playstyles are expected to be viable in aiming for the top spots.

The main changes are system adjustments related to game progression, such as stabilization of the route system and review of PVE rewards, nerfing of outstandingly strong configurations, and buffing of non-environmental configurations of units and characteristics.

The following is a summary of the changes and discussion based on them.


Changes

system

routing system
PVE rounds in stages 2, 3, and 4 are more consistent than before and always drop some items and gold.
Increased total average number of items from PVE rounds
Decreased average total gold from PVE rounds
Material items obtained from scuttle paddles and crab raves +1

Two Star Shop
The probability of 2★ units appearing at the beginning of a stage (within the same stage) is reduced.

Tocker's Trial
Eased the difficulty of the 3-1 (Zeri & Shiv) round.

unit

Cog-Mau.
Skill AD ratio: 50/50/60/75 % → 40/40/60/80 %

echo
Skill recovery: 280/340/425 → 300/375/475

gin
Mana: 4/74 → 14/64

Darius.
Basic recovery HP rate: 5% → 6%
Bonus: Recovery per target: 50 → 70
Parent ball bonus: damage attenuation per square: 10% → 5%

gummy shark (Carcharhinus amblyrhynchos, species of Indo-Pacific requiem shark)
Skill recovery: 350/400/500 → 350/400/600

scorner
Skill damage: 170/255/385 → 170/255/425

Rahst.
Recovery of energy: 150/175/200 → 220/250/300 

Leblanc (brand)
Skill damage: 70/105/160 → 75/115/170 

vane
Attack speed: 0.70 → 0.75

glagis (extinct South African zebra) (Equus quagga quagga)
Mana: 20 / 80 → 20 / 70

Senna.
Automatic effect AD ratio: 40% → 45%

viral
Mana: 15/75 → 20/70

Cho-Gas
Percentage increase in maximum strength: 22/22/66 % → 25/25/55 %

Miss Fortune.
Mana: 50/150 → 40/135

JIGS
Fixed a bug that when Jiggs was activating the "Cyber Boss" boss bonus, he would no longer deal damage when there was only one target enemy left.

galen
Mana: 30/100 → 20/80

special characteristic

exotech
(5) Strength: 150 → 160
(5) Attack speed: 5% → 6%
(7) Strength: 240 → 300
(7) Attack speed: 11% → 13%

Golden OX
(6) Damage increase: 26% → 25%
Loot drop material item rate: 7% → 6%

syndicate
(5) Strength: 400 → 450
(7) Strength: 500 → 550

dynamo
(2) Mana: 5 → 4
(3) Mana: 7 → 6
(4) Mana: 11 → 10

vanguard
(6) Shield amount: 40% of maximum strength → 48%

item

Stelarc's basket
Endurance shield: 60% of maximum strength → 50%
Duration: 6 sec → 5 sec

Void Staff
Shred" effect duration: 3 sec → 5 sec

Spirit Visage
Strength: 200 → 300

Stelarc's shield
Shield duration: 8 sec → 6 sec

Guinseau Reckoning
Attack speed: 20% → 30%
Magic: 20 → 30

Ikacia Revenge
Attack speed: 30% → 60%
Magic: 50 → 60
Mana: 15 → 30

True Spirit Visage
Strength: 400 → 600
Endurance: 15% → 18%

chain striker
Attack speed: 40% → 35%
Critical rate: 40% → 35%
Damage increase: 10% → 8%

fortitude
Physical and magic defense: 20 → 25

flicker blade
Increased attack speed: 8% → 7%

Static Civ.
Base damage: 30 → 40
Attack speed: 30% → 40%
Magic: 30 → 40

Titan Hydra
Attack power: 15% → 20%
Attack speed: 15% → 20%

augment

Second Ego (Lerst Hero Augment)
Maximum mana: 70 → 60
Skill AD ratio: 330/330/335% → 340/340/350%

board of directors
Increased basic status: 60% → 50%

over-heel
Additional damage: 130% → 110%

speed kill
Number of starting stacks: 2 → 1

last resort
Basic experience gained: 70 → 30

body and soul
Gold per stage: 3 → 2

consideration

Patch 14.6,Avoiding major environmental changes while maintaining the current stable meta and increasing completenessThe content is typical of the final stages of a set.

Among the most notable were,PVE round route system readjustedThe following is a list of the most common problems with the "C" in the "C" column.
Items and gold now drop constantly in stages 2-4, eliminating the previous "PVE with no gold drops",Risk of accidents due to lack of money in the early stages has been mitigated.The following is a list of the most common problems with the "C" in the "C" column.

In addition, the minimum guarantee for item materials has been increased to 14 pieces,Relatively enhanced double-carry configuration with high equipment dependenceThis was the first time that the company had been in the market for a new product.
Marksman, Exotech, Street DemonThe composition of the company's business is driven by the following factors.
especiallyExotech (7) is showing signs of a resurgence in synergy with characteristic buffs andThe new product has the potential to build a highly durable and powerful board if it is well equipped.

In terms of composition, the nerfs to Dynamo and Golden OX are only minor,Maintains a good environment where multiple configurations remain an option.It is likely to be done.
As for Dynamo, the nerf increased the difficulty of progression,Rating slightly lower due to less stable winning progression.The company expects to

On the other hand, carries such as Vane and Darius, which had been underutilized, were buffed,Vein reroll or TF rerolland others are expected to be reinstated.

In choosing the composition,Guinseau-based configurations are likely to be competitive, so it is important to identify configurations by scoutingwill be.
On the other hand.AD configuration has a low upper limit of firepower, so combat augmentation is necessary to achieve first placeThe following is a list of the most common problems with the "C" in the "C" column.
Early readings of augment pulls and tables,An environment that requires flexible planningIt can be said that

In general, though, the flamboyance is subdued,Organizing, balancing, and expanding options for the environmentin this regardPatches with high-level contentand the environment has become more interesting to search for the optimal solution toward the final stage.

Citation:Team Fight Tactics Patch Notes 14.6 (2025)

Manager, Yama-Koyama
Manager, Yama-Koyama

Guinsoe is going to be a pretty easy patch to make.
The AP progression looks a little difficult, but as long as we can get to the 9th level, we should be able to win.

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