[TFT] Patch 15.3 Changes & Meta-Predictions (from PBE)

Patch Notes (Live and PBE)

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PBE Patch Notes – Tft Stats & Tools

Overview

Based on the latest information from tactics.tools, we have organized the changes in patch 15.3.

This article provides a meta-forecast of the major adjustments and their impact on the environment.

Changes

Champion

Cindra

  • Skill damage: 230/345/520 → 215/325/485

Nafiri

  • Shield: 100/120/150 → 90/110/150

Gangplank

  • Skill Damage: 285/430/775 → 305/460/815
  • 1G appearance rate on kills: 40% → 30%

Zaya

  • Additional physical damage (3 AA enhancements): 40/60/95 → 50/75/115

Dr. Mundo

  • Maximum physical strength increase: 300/350/420 → 240/280/350

Arya

  • Skill damage: 430/650/1100 → 430/650/1175

Caitlin

  • First Bullet Skill Damage: 350/525/840 → 330/495/790
  • Ricochet damage: 95/145/240 → 85/130/205

Smolder

  • Skill damage to target: 225/340/540 → 215/325/515

Senna

  • Skill damage: 350/525/870 → 385/580/960

Yasuo

  • Skill Damage: 135/200/330 → 150/225/360

Viego

  • Auto Effect (AA additional damage): 60/90/138 → 60/90/148
  • Combo:
    • Pomerbash: 100/150/250 → 100/150/270
    • Rising Slash: 100/150/250 → 100/150/270
    • Falling Slash: 210/315/530 → 210/315/560

Karma

  • Total Skill Damage: 1125/1700/6500 → 1050/1575/6500

Ka Sante

  • Triggering Effect (non-all out) Skill Damage: 144/216/960 → 144/216/1440

Samira

  • Soul Shot: 90/135/650 → 80/120/650
  • Inner Arsenal Release: 330/495/2425 → 280/420/2425

Jarvan IV

  • Shield: 532/688/2428 → 532/688/1928
  • Skill Damage: 2000 → 3000

Jinx

  • Skill Damage: 520/750/3600 → 575/875/4000

Poppies

  • Skill Damage (Target): 310/498/3782 → 310/498/4782
  • Skill Damage (1 square around): 115/189/1491 → 115/189/1891

Yumi

  • Bonus (potential) fixed damage: 27/40/144 → 25/38/135

Rise

  • Skill damage: 720/1080/6000 → 770/1155/6000
  • Additional perimeter damage: 110/165/550 → 110/165/1200

Leona

  • Skill Damage: 60/90/600 → 60/90/960

Yone

  • Automatic Effects (AS/MS/Additional DMG): AS/MS stack 4/4/25% → 4.5/4.5/25
  • Additional magic damage: 90/135/999 → 100/160/999

Characteristics

Crystal Gambit

  • (7) Unit Enhancement: 500 HP + 30% amplification → 500 HP + 20% amplification

Star Guardian

  • Prism activation: 20,000 mana used → 18,500 mana used (relaxed)

Battle Academia

  • Prism activation: 175 pt → 160 pt

Mighty Robo

  • Robo’s health restoration: 10% of the damage inflicted → 12.1

Luchador

  • (2) Recovery: 20% HP → 15% HP
  • (4) Recovery: 50% HP → 35% HP

Wraiths

  • Shadow realm damage:
    • (2) 18% → 20% (4) 36% → 40
    • (4) 36% → 40
    • (6) 50% → 60

Item

Shozin’s pike

  • AD: +18% → +15% (6)

Guinsaw Rage Blade

  • AS stacks per second: +7% → +6

Blue Buff

  • Automatic mana recovery: +5% → +6

Seeker Arm Guard

  • AP: +30 → +40

Dawn of Silvermire

  • AR/MR: AR/MR +50 → +60
  • Effect: 1% mana conversion removed from damage taken

Flicker Blade

  • AS stack per AA: +7% → +6

Radiant Shozin’s Spear

  • AD: +35% → +30
  • AP: +30% → +25

Radiant Knight’s Edge

  • Additional effect: Target unspecified + “recover all reduced stats” when debuff is removed
  • AD: +25% → +20
  • AS: +40% → +30
  • AP: +30% → +20

Radiant Infinity Edge

  • AD: +70% → +65

Radiant Guinsaw Rage Blade

  • AS stack per second: +14% → +12
  • AS: +30% → +25

Radiant Blue Buff

  • AD: +60% → +45
  • AP: +60% → +45

Radiant Adaptive Helmet

  • Tank/Fighter: +60AR/MR → +75AR/MR
  • Marksman/Caster: +30AD/AP → +45AD/AP

Augments


Game Plan

  • Marksman ally: +200HP → +150HP

Sunfire Board

  • Burning: 12% of max HP in 12 sec → 15% of max HP in 15 sec

Sorcerer’s Crown

  • Crest: Dark Mage’s Crest → Sorcerer’s Crest

Howling Gale

  • Activation condition: Total allied mana consumption 600 → 550

Mini-Mini Team

  • Bonus: +175% → +200%.

Deepening Shadow

  • AD/AP increase: +5%/+5 → +6%/+6

Other World (Sorcerer/Strategist/Prodigy)

  • Granted items: HoJ grants removed (only summons and characteristic grants)

Become an Arm (Mighty Robot)

  • Attack speed: +60% → +45%.
  • Changed to not gain Senna and Gangplank

Become Legs! (Mighty RoboJ)

  • AR/MR: +15 → +10

Become a head (Mighty Robot)

  • Strength: +400 → +250

Power Up

Overflowing Life Force

  • Initial permanent HP: +35 → +40
  • Permanent HP every 10 seconds: +10 → +12

Ice Bender

  • Additional adjacent damage: +20% → +30

Unstoppable

  • Vitality: +300 → +150

Essence Share

  • Mana sharing to 2 allies: +25% of consumption → +35

Care Taker

  • Shield: 120(AP) → 135(AP)

Social Light

  • Mark Continuation: 3 rounds → 5 rounds
  • HP bonus: +200 → +150

Spiny Shell

  • Reflected physical damage: 25 + “stage x 5” → 25 + “stage x 8

Hat Trick

  • Basic AD/AP: +20% → +16

Fairy Tail

  • Fairy Damage: 80-220 → 80-250 (8 seconds of DoT)

Max Arcana

  • Basic AP: +20% → +22

Mecha Pilot

  • Robo Conversion Steadiness: 50% → 60% HP
  • Escape Threshold: 50% → 60% HP

Round 2

  • Dummy HP: 85% of main body → 60

Robo Ranger

  • Acquisition rate: 35% AD/AP for Mighty Robo → 50%.

average

  • HP: 300-800 → 300-1000
  • AS: 20-65% → 30-85% of the body

Efficiency

  • Mana cost reduction: -20 → -15

The game is now up for grabs

  • HP: +25% → +18

Giant body

  • (1) HP: +1000 → +900
  • (2) HP: +1400 → +1250
  • (2) Damage amplification: +30% → +20

Shadow alteration

  • Body damage: +25% → +22
  • Strength of alter ego: +75% → +50

Resistance

  • Damage reduction: -30% → -25

Maximum Defense

  • AA additional damage: 150% of shield amount → 175

Maximum Speed

  • Basic AS: +8% → +10
  • Permanent AS (every 3 times): +1% → +1.5

Accuracy unmatched

  • Additional mana gain: +10% → +5

Fingertip of Ice

  • Normal attack has 15% chance to stun for 1 second
  • Removed effect when attached to a second body

Singularity

  • Permanent HP on ranged kills: +8 → +10

Instant Self-Defense

  • Shield sharing to allies: 40% of own shield → 50%.
  • MR stack when activated: +10 → +25

Artistic KO

  • Additional damage per 4AA: +40% → +35

Super Genius

  • AP gain interval: every 1.5 seconds → every 2 seconds

follow-up attack

  • AP per activation: +5 → +8

Adaptive skin

  • Total defense limit: 55 → 60

Heavy blow

  • Physical defense penetration: 35% → 40

Weight

  • Damage reduction for achieving “0”: +18% → +12%

Needle work

  • Additional needle damage: 50% → 45

Meta-Predictions

Major environmental changes are expected in patch 15.3.
First of all, Ash Carry, which was a rage in 15.2, will not be directly weakened, but its firepower will be indirectly suppressed by the nerfing of Guinsoo, and it will not be able to do as much damage as before.

Academia Reroll, which had also been a top meta player, is also expected to see its power settle down with the nerfing of Caitlin, and while it will still be competitive, it will no longer be as stable as a “top player when completed”.

On the other hand, with the Senna Yasuo Viego buff, the Mentor Senna Reroll andDuelist Reroll, which have been somewhat buried until now, have emerged as viable options, and with a wider range of 3-cost rerolls, the importance of winning progression in the early to mid-game is likely to increase.

Even more noteworthy is the significant buff to Jinx.
This will likely lead to the rise of flex configurations centered onStar Guardian andJinx at a rapid pace.
We can expect to see more and more people flexing to Jinx depending on items and stores, and this will put them at the center of the environment.

Finally, not to be overlooked are the significant changes in power-ups in general.
The priority of power-ups will be changed significantly by adjusting values and adding effects, so it will be essential to make choices based on the latest information, rather than relying on the “fixed solution” of the past.
The ability to update your knowledge of power-ups will directly affect your chances of winning in the future.

管理人 山こやま
Manager YAMAKO YAMA

The amount of changes in power-ups is too much!
So is the meta of the composition,
I think we need to look into the meta of power-ups again…

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