[TFT] Summary of Patch 15.2 Changes|Discussion of Buffs, Nerfs, and Environmental Changes

Patch Notes (Live and PBE)

summary

Patch 15.2 brought the first major update to the K.O. Coliseum.

In this article, we will organize the buffs, nerfs, and other changes by category, and then discuss the meta projections and compositional outlook for the next environment that can be read from them.

Changes

system

  • Rotation Shop Cycle Adjustment
    • Some players: update frequency every 7 days
    • Some players: update frequency every 2 days (fast)
    • All other players: every 14 days as usual
  • Power-up display specifications
    • Once a power-up is presented, only the next armory presented for the same champion’s copy is excluded
    • No impact on presentation to other champions
  • New opening encounter (additional)
    • Cost 3 start (random ★1 cost 3 champions)
    • Upgrade Start (★2 Cost 1 Champion)
    • Augment round brought forward
    • Early snax (second power snax appeared on 2-6)
    • Grand Final (Normal Rules)
    • Beach party (beach ball acquisition)
    • Dignified rumble (increased draft round competition)
    • Awarding of winners (after the top 4 are determined, the remaining players win 10 G + 2 gold beds of material items)
  • Adjustment of appearance rate of opening encounters
    • Decrease the frequency of inflation-prone encounters
    • Champion animation added to encounter rounds
  • 2-1 Round Timer
    • 60 sec ⇒ 50 sec
  • 3 Cost 5 Units
    • Removal of resistance to action disturbance
    • Mana auto-recovery: 20 ⇒ 25

special characteristic

  • Crystal gambit (3)
    • (3) Between cash-outs: 4 ⇒ 3 rounds
    • (3) Defeated Gem Power: +18 ⇒ +11
    • (3) Stage 3 increase rate: 115% ⇒ 125
    • (3) Stage 4 increase rate: 150% ⇒ 185
    • (5) Kill threshold: 5/10/15/20/25 ⇒ 4/8/12/16/22
    • (5) “Flicker Blade” deleted ⇒ replaced with “Lucky Item Chest +10G
    • (7) Delete the effect of increasing the number of kills in (5)
    • (7) Damage increase: 35% => 30%.
  • Edge Road (6)
    • Attack power: 50% ⇒ 55
  • Heavyweight (6)
    • Strength: 55% ⇒ 60
  • monster trainer
    • XP sharing abolished, changed to individual acquisition (level maintained during suspension)
  • Prodigy.
    • Mana: 3/5/7/8 ⇒ 3/4/6/7
    • (5) Recovery amount: 10% ⇒ 12
  • Sorcerer (6)
    • Magic: 90 ⇒ 80
  • Star Guardian Seraphine
    • Bonus: 5 ⇒ 4
  • crew ship
    • Damage: 105 ⇒ 80

Cost 1 unit

  • Galen: Strength/stack: 3 ⇒ 4
  • Cale: wave damage: 55/85/125 ⇒ 50/75/110
  • Lucien.
    • Mana recovery on miss: 10 ⇒ 8/8/15
    • Skill damage: 85/130/200 ⇒ 85/130/225

Cost 2 units

  • Dr. Mundo: energy gain 325/380/450 ⇒ 300/350/420
  • Kai-Sa: Skill damage 35/55/80 ⇒ 38/57/90
  • Catalina: Skill damage 140/210/325 ⇒ 130/200/300
         If there is no target within the attack range, it will now dash to the current attack target instead of the enemy with the lowest health
  • Kobuko: Stun duration 1.75 sec ⇒ 1.5 sec (Kobuko’s stun no longer ignores some action blocking disables)
  • Gangplank: Damage 320/480/875 ⇒ 285/430/775
            The target range of the Gangplank skill is now always fixed at range 2, instead of increasing with range.
  • Lacan: max mana 15/65 ⇒ 25/75

Cost 3 units

  • Darius: Skill damage :200/300/480 ⇒ 215/325/520
  • Cog-Maw: attack speed 12% ⇒ 15
          Normal attack damage 33/50/80 ⇒ 36/55/87
  • Rams: Shield volume 425/550/625 ⇒ 450/550/675
        Location problem solved. Farthest point ⇒ Leap to nearest point (including current location)
  • Senna: Mana 15/75 ⇒ 0/60
  • Jigs: normal attack damage 42/63/100 ⇒ 50/75/120

Cost 4 units

  • Ash: arrow damage 13/19/90 ⇒ 14/21/100
  • Bolivia: Attack power 65 ⇒ 70
         Striking damage 90/135/500 ⇒ 110/165/650
         additional damage 150% ⇒ 120
  • Jarvan IV: Fixed so that even if the shield is destroyed during a leap, the mana is locked until the leap’s duration ends.
  • Jinx: modified attack speed of unique skills to reflect magical power and star level
  • Karma: Less likely to move to the back line when retargeting.

Cost 5 units

  • Braum: Skill damage 550/825/7201 ⇒ 575/865/7201
         Changed the number of Polo fans per win to be star level dependent
         Polo fans lost per loss 75% => 100%.
  • Gwen: effect on normal attack changed to target + fan split damage
  • Seraphine: Basic skill damage 125/180 ⇒ 135/205
           Self-increase rate 5x ⇒ 5.5x
           Skill activates even if knocked down during chanting

augment

  • Backup dancers – attack speed per unit benched: 3.5% => 3%.
  • Lifetime Bronze I – Increased damage per trait: 3% ⇒ 2.5
  • Lifetime Bronze II – Damage increase per trait: 3.5% ⇒ 2.5
  • Evolution of Chaos – Attack/Magic: 12 ⇒ 10
  • Evolution of Chaos – Durability: 6% ⇒ 4%
  • Deadlier Blade – Scaling: +1 attack for every 5 kills or assists ⇒ +1 attack for every 4 kills or assists
  • More scary caps – Scaling: +1 magic for every 4 kills or assists => +1 magic for every 3 kills or assists
  • Double trouble – Status: 30 ⇒ 33
  • Eat a pipe chair! (Mundo) – Attack speed: 0.75 ⇒ 0.8
  • Eat a pipe chair! (Mundo) – Mana: 30/60 ⇒ 0/50
  • Destiny of Gold – Gold: 6 ⇒ 4
  • Gold destiny+ – Gold: 12 ⇒ 6
  • Golden Quest – Twisted Fate Artifact: Wits End => Static Shiv.
  • Grand Slam – also grants 10% of luchador attack speed
  • Grand Slam – Champion: Naa => Dr. Mundo
  • Grand Slam – Initial jump damage: 300% (base attack power) => 300% (attack power)
  • Knuckle Duster (Vi) – Loot Chance: 50% ⇒ 35
  • Knuckle Duster (Vai) – Item drop probability: 10% ⇒ 8%.
  • Rescue at the last minute – recovery: 30% ⇒ 22
  • Nine Lives – 3-2 to prevent the “Kingslayer” from appearing.
  • Nine Lives – Slightly reduced rewards for early defeats
  • Power of friendship – automatic mana recovery: 2 ⇒ 1
  • Power of Friendship – Defense: 15 ⇒ 20
  • Prism destiny – Gold: 8 ⇒ 5
  • Protagonist – Changed to not grant 1 anvil of material items
  • Ring the gong – fixed to work properly
  • Silver destiny – Gold: 4 ⇒ 3
  • Silver destiny+ – Gold: 8 ⇒ 4
  • Silver destiny++ – Gold: 10 ⇒ 7
  • Normal days – changed to end after acquisition of one unit with cost 5
  • Solo leveling – strength: 800 ⇒ 725
  • Meteor Rain (Neeko) – Skill Effect Duration: 2 sec ⇒ 1.75 sec
  • Tale of 7 – 14 Win Cash Out: Masterwork Upgrade + 14 Gold => Masterwork Upgrade + 3 Gold
  • Treasure hunt – removed chests from stages 6 and 7 and changed them to match the contents of the tooltip
  • Treasure Hunt – Stage 4: Random Artifact => Random Completed Item
  • Treasure Hunt – Stage 5: “Tactician’s Crown” removed; ★2 cost 5 units removed
  • Treasure Hunt – Stage 5: Artifact Anvil => Random Artifact
  • Treasure Hunt – Stage 5: Masterwork + 12 Gold ⇒ An anvil of completed items + 5 Gold
  • Trickster Threat: Disable

Heraldry Augments

  • Crown of Bastion – Granted items: Even Shroud ⇒ Crown Guard
  • Crown of Bastion – Granting unit: Sin Jiao => Swain
  • Circlet of Battle Academia – Granting unit: Galen => Lacan
  • Duelist’s Crown – Granted Item: Guinsaw Rage Blade => Kraken’s Wrath
  • Duelist’s Crown – Granted Unit: Cale => Gangplank
  • Crown of the Edge Lord – Granted items: Bloodthirster => Hand of Justice
  • Crown of Edge Road – Granting unit: Shen => Yasuo
  • Circlet of Juggernaut – Granting unit: Set ⇒ Udia
  • Crown of Juggernaut – Granted items: Basket of Stelac => Spirit Visage
  • Crown of Juggernaut – Granted Unit: Eight Rocks => Dr. Mundo
  • Crown of Luchador – Granted items: Giant’s Oath ⇒ Stelac’s Basket
  • Circlet of Prodigy – Granting unit: Youmi ⇒ Malzahar
  • Protector’s Circlet – Granting unit: Ca Sante => Neeko
  • Crown of Protector – Granting unit: Kenen => Neeko
  • Sniper’s crown – grant unit: Jin => Caitlin
  • Sorcerer’s Crown – Granted items: Blue Buff ⇒ Jewel Gauntlet
  • Sorcerer’s Crown – Granting unit: Lux => Arli
  • Soul Fighter’s Crown – Granted Item: Nasher Tooth ⇒ Shojin’s Spear
  • Strategist’s Circlet – Granted Unit: Rise => Jigs
  • Circlet of One Hundred and One Gates – Granting unit: Kai-sa => Akari
  • Circlet of Wraiths – Granting unit: Zack => Ka Sante
  • Crown of Wraith – Granted items: Sunfire Cape ⇒ Hextech Gunblade
  • Crown of Wraiths – Granted Unit: Zach => Malzahar

item

  • Knight’s Edge: Attack speed 20% ⇒ 15%.
  • Striker flail: attack speed 20% ⇒ 10%
  • Radiant Striker Flail: Attack Speed 35% ⇒ 25

making more powerful

  • Akali: Changed so that “heavy bleeding” does not appear.
  • Gwen: Changed so that “heavy bleeding” does not appear.
  • Catalina: “Hungry Hero” changed to not appear
  • Callista: “Efficiency” changed to appear
  • Lucian: “Bullet Hell” changed so that it does not appear
  • Rise: Changed so that “shadow alter ego” does not appear.
  • All Out – Increased Attack Power: 50% ⇒ 40
  • All Out – Adjusted mana to start from zero when entering the “all out” state
  • Bullet Hell – Increase projectiles: 35% ⇒ 30%.
  • Valet Hell – changed from always rounding up to the nearest whole number (minimum value is 1)
  • Golden Edge – initial gold: 1 ⇒ 2
  • Hat Trick – Attack/Magic per stack: 0.5% => 0.75
  • Midas Fingertips – Add Gold Tracker to Tooltip
  • Pursuit – Improved logic to make the dash safer
  • Shadow alteration: alteration’s strength reduced by 30
  • Trickster – changed to appear until stage 3
  • Trickster – Damage increase: 8/12% ⇒ 4/6
  • Unstoppable – modified so that assault occurs only at the start of combat and when the current target is killed or assisted

consideration

In patch 15.2, Gangplank and Catalina, which had been rampant in 15.1, will be weakened and re-specified, as will all related units, and the configuration that dominated the environment is expected to settle down.

In addition, the previously powerful Cale will be nerfed, and with the exception of the Spirit Sword Jin, there will be no outstanding carries.

In addition, Bolivare’s “serious slam” configuration will be suppressed by the reduction in smack damage, and Sorcerer and Prodigy will also see their power settle down somewhat with the nerf,
Combined with the weakening of low-cost units and economy-based augments, the adjustments suppress combat tempo and encourage a more long-term game.

As a result, the diversity of the environment has increased, with the emergence of newer and stronger endgame configurations and the disappearance of the one-size-fits-all configuration.
The presence of configurations such as Soul Fighter and Star Guardian will increase in the future, and the environment will require more flexible configuration choices and game management from the early stage of victory progression rather than stable configurations.

管理人 山こやま
Manager, Yama-Koyama

Gangplank.
Rest in peace: 、、、、

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