summary
In this article, we will organize the buffing, nerfing, and other changes in Patch 15.3 by category, and then discuss the meta-predictions and compositional outlook for the environment that can be read from them.
Changes


system
- Added the ability to purchase Battle Pass XP: 130 RP per level
- Correction of power-up appearance rate:
Maximum speed: 0 → 10
Mana rush: 0 → 5 - Prism Orb reward adjustment: 55 gold ⇒ 10 gold + Lady Luck Chest
- 4 unit bonus strength removed: 200 ⇒ 0
- Armory lockout timer shortening (Power Snacks, Crystal Gambit, Lee Sin, etc.)
special characteristic
- Crystal Gambit (3): Gem power per defeat +11 => +13
- Crystal Gambit (7): Damage increase 30% ⇒ 20%.
- Mighty Robo (3): strength scaling 90/120/135/170/200% ⇒ 90/115/120/150/175%.
- Mighty Robo (3): core combined recovery 10% ⇒ 12
- Luchador: 20/50% recovery of strength ⇒ 15/35%, removal of continuous damage
- Monster Trainer: Increased XP stage bonus
- Star Guardian Arli: 3 mana in 2 seconds => 5 mana in 2 seconds
- Wraith: Damage 18/36/50% ⇒ 20/40/60%.
unit
Cost 1 unit
- Nafiri: Shield 100/120/150 ⇒ 90/110/150
- Cindra: Magic 230/345/520 ⇒ 215/325/485
Cost 2 units
- Dr. Mundo: Strength 300/350/420 ⇒ 240/280/350
- Gangplank: Skill damage 285/430/775 ⇒ 305/460/815
- Gangplank: Gold probability 40% ⇒ 30%.
- Kobuko (mentor form): shield 325/425/550 ⇒ 325/400/500
- Kobuko (Mentor form): 25% of smack reflection rate ⇒ 18%, 10% after the second body ⇒ 8%.
- Zaya: Skill damage 40/60/95% ⇒ 50/75/115%.
Cost 3 units
- Caitlin: Main target 350/525/840 ⇒ 330/495/790
- Caitlin: ricochet 95/145/240 ⇒ 85/130/205
- Senna: Attack skill 350/525/870 ⇒ 385/580/960
- Senna: Magic skill 35/55/85 ⇒ 40/60/95
- Smolder: 225/340/540 ⇒ 215/325/515
- Yasuo (Basic): Attack Skill 135/200/330 ⇒ 150/225/360
- Yasuo (Basic): Magic skill 40/60/100 ⇒ 30/45/70
- Yasuo (Mentor): 140/210/335 ⇒ 100/150/240
Cost 4 units
- Jinx: Attack Skill 520/750/3600 ⇒ 575/875/4000
- Karma: 1125/1700/6500 ⇒ 1050/1575/6500
- Rise: 720/1080/6000 ⇒ 770/1155/6000
- Rise (Mentor): 750/1125/6000 ⇒ 800/1200/6000
- Samira: Bullet 90/135/650 ⇒ 80/120/650
- Samira: Arsenal released 280/420/2200 ⇒ 230/345/2200
- Yumi: Fixed damage 32% ⇒ 30%.
Cost 5 units
- Lee Shin (Executioner): 295/445/8000 ⇒ 325/500/8000
- Lee Sin (Juggernaut): Mana 30/60 ⇒ 20/50
- Lee Shin (Juggernaut): 450/675 ⇒ 525/800
- Seraphine: 135/205 ⇒ 150/225
- Yone: Attack speed effect 4% ⇒ 4.5
- Yone: magic damage 90/135 ⇒ 105/160
augment
- Aim for the top! : The first win earns you 1 material item. Thereafter, for every 3 wins, 1 material item will be awarded.
- Amazing Show – Damage reduction: 25% ⇒ 20%.
- Deepening Shadow – Attack/Magic per activation: 5 ⇒ 6
- Diamond Hand: Delete
- Game Plan – Fitness: 200 ⇒ 150
- Eat the pipe chair! (Mundo) – Percentage of damage from normal attacks: 6% => 7%.
- Howling Gale – Mana per whirlwind: 600 ⇒ 550
- Otherworldly no longer grants one Hand of Justice.
- Schoolyard Justice (Galen) – Status correction: attack speed 0.8 => attack speed 0.6 and attack speed 30%.
- Meteor Rain (Neeko) – Recovery: 250/350/450 (magic) ⇒ 300/400/550 (magic)
- Meteor Rain (Neeko) – Status correction: attack speed 0.8 => attack speed 0.6 and attack speed 50%.
- Sunfire Board – Duration: 12 sec ⇒ 15 sec
- Tectonic Titan (Malfight) – Status correction: attack speed 0.8 => attack speed 0.55 and attack speed 50%.
- Mini-Mini Team – Bonus: 175% ⇒ 200
- Raised loot requirements 4-7 for “potential winners.”
- 20000 ⇒ 25000
- 50000 ⇒ 60000
- 90000 ⇒ 100000
- 115000 ⇒ 130000
Items / Radiant Items
- Blue Buff – automatic mana recovery: +5 => +6
- Guinsaw Rage Blade – attack speed per second: 7% => 6%.
- Shozin’s pike – attack power: +18 ⇒ +15
- Radiant Adaptive Helmet – Magic/attack: +30 => +45
- Radiant Adaptive Helmet – Defense: +60 → +75
- Radiant Blue Buff – Attack/Magic: +60 => +45
- Radiant Night Edge – NEW: Restores owner’s health to maximum after target unspecified condition ends.
- Radiant Night Edge – Attack Speed: 40% => 30%.
- Radiant Night Edge – Attack Power: +25 => +20
- Radiant Night Edge – Magic: +30 => +20
- Radiant Guinsaw Rage Blade – Base Attack Speed: 30% => 25%.
- Radiant Guinsoe Rage Blade – attack speed per second: 14% => 12
- Radiant Infinity Edge – Attack Power: +70 => +65
- Rediant Shozin’s Spear – Attack Power: +35 => +30
- Rediant Shozin’s Spear – Magic: +30 => +25
artifact
- Flickerblade – Attack speed per normal attack: 7% ⇒ 6%
- Manazane: No longer stores mana and grants all of it on the second and subsequent skill use. Instead, the timer for mana auto-recovery will be paused to start when the champion’s mana is unlocked
- Seeker Arm Guard – Magic: +30 => +40
- Dawn of Silvermere: 1% of damage received is no longer converted to mana
- Dawn of Silvermere – Defense: +50 => +60
making more powerful
- Adaptive Skin – Total Defense: +55 => +60
- Artistic KO – additional damage: 40% ⇒ 35%.
- Maximum Defense – Shield percentage of damage: 150% ⇒ 175%.
- Heavy Strike – Physical Defense Ignored: 35% ⇒ 40
- Care taker – Shield amount: 120 (magic) ⇒ 135 (magic)
- Giant Body – Strength: 1000/1400 ⇒ 900/1250
- Giant Body – Damage increase: 10/30% ⇒ 10/20
- Essence sharing – Mana sharing: 25% ⇒ 35
- Efficiency – Mana cost reduction: 20 ⇒ 15
- Fairy Tail – Damage: 80/110/150/220 ⇒ 80/125/175/250
- Fairy Tale: modified not to be presented to Samira
- Fan service – Specific gravity: 15 ⇒ 20
- Changed so that “Fan Service” is always presented if the player already owned “Fan Service”.
- Hat Trick – Base Attack/Magic: +20 => +16
- Kafnafuna: Changed to fire a flying object during a normal attack instead of when a normal attack hits. Decreased the probability of being fired at a knocked down target.
- Ice Bender – ranged damage: 20% => 30%.
- Mecha-Pilot – shared fitness: 50% ⇒ 60
- Max Arcana – Magic: +20 => +22
- Maximum speed – base attack speed: 8% => 10%.
- Maximum speed – attack speed per stack: 1% ⇒ 1.5
- Life Force – +35 per battle => +40
- Overflowing Vitality – Vitality per 10 seconds: +10 => +12
- Needlework – additional damage: 50% ⇒ 45
- The game is just beginning – Increased strength: 25% ⇒ 18
- mediocre – physical strength: 300/400/600/800 ⇒ 300/400/750/1000
- mediocre – attack speed: 20/35/50/65% ⇒ 30/45/65/85%.
- 9000 or more: Reduced chance of mana auto-recovery
- 9000+: Changed to not work in PvE rounds
- Accuracy unmatched – additional mana per normal attack: 10 ⇒ 5
- Accuracy unmatched: attack speed changed so that it does not override the 0.5 attack speed of “Dawn of Silvermere”.
- Pursuit – Increased magic: 5 ⇒ 8
- Resistance – Fixed Value Damage Reduction: 30 ⇒ 25
- RoboRanger – Status sharing: 35% ⇒ 50%.
- Round 2 – Strength: 85% ⇒ 60
- Shadow alteration – alteration damage: 25% ⇒ 22%.
- Shadow alter – alter’s strength: 75% ⇒ 50%.
- Singularity – Strength per death: 8 ⇒ 10
- Socialite – Duration of marked squares: 3 ⇒ 5
- Socialite – Strength: 200 ⇒ 150
- Spiky shell – damage per stage: 5 ⇒ 8
- Shundei Shiho – Shield amount: 40% => 50%.
- Instant Self-Defense – Magic Defense per skill used: 10 ⇒ 25
- Super-Genius – Period: 1.5 sec ⇒ 2 sec
- Super Genius: Changed so that it does not appear in Stage 2.
- Unstoppable – Strength: 300 ⇒ 150
- Weights – Durability: 18% ⇒ 12
Small Change
special characteristic
- Mighty Robot
- Changed so that prism quest augments only appear when all three augments can be (gold/gold/gold) or (gold/gold/prism) in augment rarity
- The first one (“It’s a leg!”) ) is taken, the remaining augments are presented
- Becomes a leg! – Increased defense: 15 ⇒ 10
- Become an arm! – Attack speed: 60% ⇒ 45
- It will be an arm! : changed to not grant one Senna and one Gangplank.
- Head! (Gold) – Robo’s strength: 400 ⇒ 250
- Head! (Prism) – Robo’s strength: 800 ⇒ 350
- Head! (Prism) – Increased damage to the robot: 25% ⇒ 15%.
- Head! (prism): changed to grant 1 yone
- Star Guardian – mana boundary value: 20,000 ⇒ 18,500
- Battle Academia – Boundary value: 175 (item) ⇒ 160 (item)
- Changed the wording of the Battle Academia tooltip to make it clearer that only champion items are subject to the effect.
Cost 3 units
- Ary★3 – Damage: 1100 (magic) ⇒ 1175 (magic)
- Viego★3 – Damage: 1st attack: 70 (magic) ⇒ 80 (magic)
- Viego★3 – Damage: 2nd attack: 250 (magic) ⇒ 270 (magic)
- Viego★3 – Damage: 3rd attack: 530 (magic) ⇒ 560 (magic)
Cost 4 units
- Poppy★3 – Damage to main target: 2000 (Attack Power) ⇒ 3000 (Attack Power)
- Poppy★3 – Damage to sub target: 600 (Attack Power) ⇒ 1000 (Attack Power)
- Ka-Sante★3 Basic Form – Damage: 800% (Defense) ⇒ 1200% (Defense)
- Leona★3 – Base Damage: 500% (Defense) ⇒ 800% (Defense)
- Rise★3 – Damage to sub target: 550 (magic) ⇒ 1200 (magic)
- Rise★3 “Mentor” – Damage to sub-target of skill: 550 (magic) ⇒ 1200 (magic)
- Rise★3 “Mentor” – range damage: 250 (magic) ⇒ 450 (magic)
- Jarvan IV★3 – Shield amount: 2000 (magic) ⇒ 1500 (magic)
- Jarvan IV★3 – Skill Damage: 2000 (Magic) ⇒ 3000 (Magic)
consideration
Decreased pace of combat and compositional diversification
This adjustment is particularly noticeable in the nerf to cost 4 units (Karma, Samira, Youmi, etc.).
This is expected to suppress the speed of mid-game settlements and slow down the overall tempo of the game.
Shifting from the traditional “4-cost carry-dependent environment,” the tactics of 2-cost reroll configurations and Fast9 systems aiming for Level 9 will be relatively strengthened and may re-emerge in the meta.
Changes in the reroll environment
Reroll configurations based on “9000+” are expected to be weakened due to the fact that they no longer function in PvE and the decrease in the probability of mana auto-recovery.
On the other hand, since the overall tempo of the game will slow down, reroll configurations that do not rely on “9000+” will become a relative buff and will likely play a part in the meta.
Large buffs for Jinx
The addition of significant buffs to Jinx will make it a mainstay carry due to its increased attack scaling.
Star Guardian and Sniper configurations in particular are likely to return to the top of the environment.
Configurations centered on Jinx are the most likely research targets for this patch.

Jinx was so strong there in the last patch,
What would happen if you buffed them like this,..,

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