[TFT][Article Summary]IE, Shozin, or Guinsoo? A summary of attack power caster equipment commentary! (Translated by Scilla)

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Eye-catching work by mah_pn (@mah_pn777) / X

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Translator: Scilla (@scilla_tftft) / X
Title: [Translated] Video of the ideal item for an attack caster by 云顶风向标(15.1)
URL: 云 顶风向标’s translation of video explaining the ideal item for attack casters (15.1)

summary

In this article, Scilla translated and summarized on this website the optimal item solutions for all nine attack casters by popular commentator 云顶风向标.

In a physical skill-based caster, who should have mana recovery items?
Which carry should be concentrated with firepower equipment?

These questions are answered theoretically based on actual data!

Contents

There are a total of nine physical damage casters in Set15.

Their item-building philosophy is explained at a glance, from who piles mana recovery items and who does not, to what each champion’s core items are.

Overall Basic Policy

  • Configurations that stack double mana recovery (e.g., two Shozin) are basically non-existent.
     → Normal attack firepower is also important for physical champions, and configurations that reduce firepower are deprecated.
  • The basic form of firepower items is “Infinity Edge + Last Whisper”.
     → However, if there are two Executioners, there is an option to switch to Deathblade
  • Shojin’s pike is effective against the 6 bodies on the left and right in the above figure
     → Note that the center three are not that high priority.

1 Cost Champion

chive (edible plant, Allium schoenoprasum)

  • Skill: Physical skill with boomerang bouncing off
  • Characteristics: Low reliance on the Last Whisper for snipers.
  • Recommended Items:
    • Shozin’s pike > Guinso Rageblade
      • Data also shows that Shozin has more firepower.

Callista.

  • Skill: Throws spear for heavy damage, penetrates on kill and overkills next enemy
  • Characteristics: Soul Fighter trait triggers additional confirmed damage after 8 seconds
  • Notes:
    • With Shozin, the skill is shot too early and no definite damage is applied.
  • Recommended Items:
    • Gwinsor Rage Blade
      • At 17 seconds elapsed, it outperforms Shozin in firepower.

ezreal

  • Skill: 600 magic + 300 physical hybrid damage
  • Characteristics: Hybrid damage, so works well with general-purpose items such as Giant Slayer
  • Critical item selection:
    • Infinity Edge or Jewel Gauntlet
      • Either is acceptable (performance is about equal)
  • Mana recovery:
    • Because of the high attack speed, if two mana items are stacked, two Shozin
    • However, the difference in firepower between one and two bottles is small and flexible

3 Cost Champion

caitlin

  • Skill: Snipe the furthest enemy and damage multiple enemies with ricochets
  • Features:
    • The number of ricochets increases as the level of battle academia increases.
    • When Battle Academia 7 is activated, skills account for 70% of total firepower even without equipment
    • Extremely compatible with infinity edge
  • Recommended Items:
    • Shojin’s Contraption (ensuring skill frequency)
    • Infinity Edge (Critical on ricochet)
    • Death Blade (enhances both normal attack + skills)
    • *The second infinity edge (double IE) is also a strong option

Senna.

  • Skill: 1-second long penetrating straight line laser
  • Features:
    • The basic damage of the skill is set low, and the mana recovery is of little benefit
    • Stacking 3 firepower items is clearly stronger than stacking mana items
  • Recommended Items:
    • Ideally, three frames of pure firepower such as Infinity Edge, Last Whisper, and Death Blade should be loaded.

smolder

  • Skill: Single attack with fireball (performance enhanced by level)
  • Features:
    • Monster Trainer Level Dependent Carry
      • Lv15: Additional fireball fired every 2 skills
      • Lv30: Mana reduction & 60% physical defense ignored
  • Recommended items (assuming lvl 30 or later):
    • Shoujin’s contradiction
    • infinity edge
    • The Last Whisper
    • *Guinsaw rage blade not required
  • Notes:
    • Since the skill firepower is less than 50% of the total damage at less than lvl. 15, if you complete Shozin’s pike or Infinity Edge too early, Smolder’s firepower will not grow and the pace of level-up will be slowed down significantly.
    • Stable to prepare for the second half by leaving items with Rams and Cog-Maw in the early stages of the game.

4 Cost Champion

jinx

  • Passive: +6% attack speed on normal attacks, +9% on criticals (stacks up to 60%)
  • Features:
    • Passive enhancement by magic power is currently not working due to a bug
    • Guinso Rage Blade is deprecated because of its own attack speed
  • Recommended Items:
    • Kraken’s Fury
      • Good compatibility with high-speed normal attack
      • More firepower than any other build at 15 seconds elapsed
    • Shojin’s pike is seemingly effective, but the kraken functions as a supercompatible
  • Summary:
    • Kraken’s wrath is very powerful and recommended as a priority for employment.

Samira.

  • Skill: After activating the skill 5 times at 15 mana, wide-area AoE damage with no attenuation to 2 surrounding squares.
  • Features:
    • The more enemies are involved, the more firepower explodes.
    • High reliance on skill damage of about 70% of total firepower
    • Balance between skill rotation and firepower is important.
  • Recommended items (2 build paths):
    • Build 1: Shozin’s Contraption
      • Stable skill activation after the second
      • Effective when the front line is solid.
    • Build 2: Full firepower type (e.g., Infinity Edge + Last Whisper)
      • Explosive power to decide the game with a single skill
      • Recommended for thin tank configurations.
  • Summary:
    • Carry should be flexible in choosing builds based on the strength of the team’s front line

5 Cost Champion

viral

  • Skill characteristics: powerful ranged attack on a single target (details assumed in the video)
  • Mana recovery:
    • Shozin’s pike is the most stable and powerful
    • Adaptive helm has limited effectiveness.
      • Effective only during melee battles where allies and enemies fall at high speed.
      • Otherwise, Shozin is consistently better.
  • Build Policy:
    • Build of two mana items is deprecated
      • Wraith synergies do not supply status to Vals.
      • Snipers are strong against soft enemies and weak against hard tanks
      • Difficult to break through even after firing skills for long periods of time.
  • Summary:
    • A single Shozin is best. Double mana builds are inefficient and impractical.

impression

This video is very practical, as it is not just about “strong equipment,” but about ” why the equipment is strong, ” supported by data and logic!

In particular, the book is packed with discussions of Kalista’s “relationship between timing of skill activation and fixed damage,” Kraken’s evaluation in Jinx, and Senna’s decision to stack 3 firepower, all of which are must-sees for those who want to play with a deeper understanding of TFT.

I look forward to the Marksman equipment commentary that is planned for the future!

管理人 山こやま
Manager, Yama-Koyama

I couldn’t get any firepower out of the Jinx or whatever, but that’s because I was loading Guinsaw…,

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